Davision3D, Good new, bad news for Max 2009. Bad news: I'm going to chalk it up to a bug in the default max position controller. It seems to be an internal hard coded optimization is preventing the controller from being updated rapidly. Good news: There are a couple of workarounds. 1) If you change all your objects to TCB…
Your questions are actually just specific for dinosaurs since a lot of people actually do those methods you mentioned for characters. 1a. Model with a purpose. What is the benefit of either or? If you model with separate teeth, they will look mode believable and also its will be easy to clone and use as modular objects.…
Hello All I wanted to create the Iron man sequence when Stark is getting his metal suit on. So I created the below animation for our hero, I started by posing the character into a Tpose, I then with the "direct puppet" created the moves the character would make. I then created the second layer of animation using "Motion…
I'd go for 3 maps - 1 large for the main body, combined with a small (256²?) detail map, and a second large one for the props. I'd put all those boxes in there as floating objects I think, with a lot of mirrored and rotated textures you can get very far with relatively few (10 or so panel types) different textures:…
I got pretty annoyed with the hotkeys for hiding/unhiding objects in Maya so I wrote a bit of code for better functionality. nameCommand -annotation "Hide/Unhide Selection" -command "string $lastHidden[]; string $hideselect[] = `ls -sl`; string $vis[] = { }; $count = `size $hideselect`; for ($i=0; $i < $count; $i++) {…
Which sounds quite harmless, doesn't it? After all knowing that the axes are now ordered differently, you can adjust your workflow to get it into account. But it's not so simple, object matrix is not actually just some matrix that would be part of the object, it's the result of multiplying all the node transforms (that's…
at least that would explain why the bullets are slightly more effective than wet towels at killing enemies. it however does not explain what differentiates tiny cocks from "dead" matter. technically, there is no difference between matter in a dead object and a living object, at least on the atomic level. the reason living…
God, Max's Project Files are so bloated with extra folders I will never use, that just looking at the file structure it makes, makes me depressed & overwelmed. At work I have to adhere to what's being done there. But for the most part, it's how I set things up on my own anyway. Project Folder -Object Folder ---(maybe a…
[ QUOTE ] i'm trying the normal align tool in max...but i can't seem to get anything to "align" the normal. [/ QUOTE ] Normal align works by aligning one normal on one object to the normal on another object. To use it you: - Select the object to be aligned - then click on the normal align tool - then click on a face on the…
Hi Guys, I would like to know if there is a remesher in this world that would allow me, to make a decent auto-retopo, of a poly object created from a nurbs conversion. Basically: - i have i have a clean Nurbs multi-patch object in Moi3D - i export it with the fbx exporter into a high quad+tri object - i import it to maya ,…