The THIRD FLOOR, Inc. is
looking for a Previs Generalist for the Los Angeles office. THE THIRD FLOOR, Inc. is the world's
pre-eminent, Emmy Award visualization company with offices in Los Angeles and
London as well as on location with productions around the world. For the past
12 years, the studio has helped clients…
nope, but that's the right era. ArtLearner knows what it is but I don't know if he was answering or just adding to the quotes so here's another: "What are you gonna do?" "We might have to amputate." "Whoa, Doc! Don't take the leg! __ don't let them take my leg." "Isn't there anything else you can do? He thinks he's an…
Hey buddy! ;D Liking the sculpt so far. As far as the legs/feet go, I think posing the front feet a bit back would help give it more weight. Right now it appears sort of petrified, bringing the legs back would give it a more attentive stance. Also, twisting the hands outwards would help with a natural stance. For the back…
This is actually pretty good. Nice volumes, and the perspective is very hard, even with practice. Legs could be better-- there is a band of muscle that holds the leg muscles together that crosses the upper interior of the theigh and connects (like most of the leg muscles on the front) to the bottom of the pelvic ridge. The…
'Sexy!, a leg study because I came to the legs on my monty sprite and realized I knew fuck all about how legs actually work D: disregard ther est of the body it is made of poopy and hairt also also also this is an edit but; wat the fuck 3d program should I use? I want to build objects that have that zesty extra dimension;…
I thought this issue was caused by me decimating too heavily, but it seems even after redoing the high poly & decimating less the issue remained. I am getting black triangles on certain random faces on the high poly (i fixed it in some areas by manually merging these) and also this long artifact. My mesh doesn't have a UV…
Break up the actions everything is arriving at the same time and it feels very mechanical - assymetry is more natural and have a leg trail behind the other or something to make it seem more organic. The actual weight and the cog feels really nice so honestly you have nailed the hard part now just either offset some keys…
And another question: how is better merge object with cylindric shapes? I had some normal map troubles with smoothing in my previous study projects, and now I want to understand what causing them, and how to avoid it. I believe in that particular case I can just don't merge cylinder to other objects, but what if it must be…
In the upper part of the body-suit you try to follow human anatomy which works pretty well. But why you don't follow this also for the legs? If I look at your current state the legs are more or less mummified. But you proved that you can do it better with the upper part of the body. So why not do it more anatomy-correct…
Looking really good! I was thinking -the footprint of each leg is tiny, like that's a lot of pressure and weight on one small area, i think it's likely the legs would pierce through any surface they were placed on. If you're not up for altering the 'feet' to rectify this, perhaps adding some sort of 'dock' for each leg to…