I really hate to see this. Ensemble was a great studio to work for. Vigil is always looking for talent (particularly animators and UI artist) so please feel free to send in your portfolios! - BoBo
I wish I new about that mod for the spectator camera! i couldnt even figure out how to turn the robo guy off... I just made his material transparent....
The adventures of Cookie and Cream is the best co-op game ever! http://www.gamespot.com/ps2/action/adventuresofcookiecream/review.html Oh and I hear Titan Quest is going to have co-op. - BoBo
Manl, I've just een out abd fyucking every single bouncer stopped ne abd asked mr for ID.. its not like I loko 12. i'm' 17 18 un 3 wk or so and their askign me for id tossers
This is interesting! I'm watching this. Might be able to do caustics with like a gobo light effect. http://udn.epicgames.com/Three/DevelopmentKitGemsUsingLightFunctions.html or some material effect and you vertex paint it on/off in the proper spots.
Here are some screenshots from Substance Painter! I have them pretty close to done. I'll be making a few different versions, with different colors and logos. Would love any feedback!
Proportions are cool. My only critiques will be the lack of metalness feeling on the armor, it look a bit flat. - And the " the atom " logo, way too big on the final image. Keep up the good work Panda.
Thanks! And it actually is a real, very strange but awesome game http://en.wikipedia.org/wiki/Zombie_Nation_(video_game). The logo and screenshot used for the screen are from the game, though I painted the side panel myself.
Hehe, hope you guys have a great day there. The greentooth was the saving grace for me, saw Andy standing with a (was it backpack or t-shirt?) with the logo, so I crossed the road and said hey. ;)
The next step is the heavy texturing, after editing some of the bake images to clean up artifacting and perceived errors. The grip design is still likely to change, the logo and layout are essentially placeholders at the moment.