Senior Environment
Artist Cold Iron Studios San Jose, CA Please
Note ● Applicants without a portfolio
will not be considered Position
Summary Cold
Iron is seeking an experienced Sr.
Environment Artist to join our world class team on our next AAA title for
consoles and PC! Do you excel at building props and spaces that are…
https://www.artstation.com/artwork/1xRr3Z is the link to my new environment for the surveillance room. Looking for feedback to make it more realistic or better in any way.
WIP#1 - Research, reference and blockout Hello everyone! Thanks for checking my post, I am currently attending CGMA's UE4 Modular Environment course taught by Clinton Crumpler and I decide to write a series of blog of my weekly update for this project. It's a 10 week course and it is mainly focused on developing a game…
Project: Folk Tale ( Steam Early Access ) Developer: Games Foundry Freelance Position: 3D Environment Artist Skills Required: 3D Modelling Hand-Painted Texturing ( Diffuse, No Normals ) Your portfolio must demonstrate hand-painted assets. Strong texturing is preferred over modelling. Location: Remote, Working From Home…
Hi there, I was wondering if someone might be able to help me. I'm experimenting with environment modelling for games. I have heard that environments are textured using 'tiling uvs/textures', rather than unique unwraps. It's not something I've done before, and it seems I'm missing something in my methods: despite the fact…
The other people know more about environment art than me. I will just share my first impression as a person interested in game art -- nothing more. The work is serviceable, but it's not inspired. It looks like the work of somebody who has been studying hard to learn the ropes of 3d, has a handle on it, but has not gone…
Hey everyone, I am now available again and on the lookout for my next freelance project! I’m a Freelance 3D Artist with a great eye for detail and several years of experience working for independent studios. My main focus is Environments and Props and I have a thorough understanding of creating optimised environments and…
Hello everyone I have recently graduated high school and I'm looking to study 3D to become an environment artist, I have previously worked as a freelance graphic designer, I'm currently learning on my own and building my portfolio I have been looking at schools reviews for a while but i don't know if they can be…
I'm porting the substance designer metal rough shader over to shaderFX for 3dsmax (2017 in this case) and I'm getting a black seam at what looks like the ends of my environment map - I can't work out what's causing it for the life of me. (I'm aware it's tipped over 90degrees, I'll sort that later) The specularIBL and…
EQ, always a big help :) Let me elaborate on my early morning post: In the old days of polycount, the P&P forum was dominated by character art. For people like myself it was rather intimidating to try and get some environment work posted & critiqued amongst the high-caliber characters we were used to seeing. And while that…