What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
The skew direction display will not draw on faces that have UVs outside of the 0-1 area, and Toolbag will not bake normal or other map data for areas outside of 0-1, so make sure your uvs are inside the 0-1 range.
Twitter: http://twitter.com/#!/TopHatStudiosUK TopHat Game Studios was founded in early 2011 and officially incorporated as a limited company in 2012. The developers at TopHat are from a range of backgrounds in the game(s) industry as well as freelance artists. We at TopHat Game Studios believe that the current gaming…
Well scratch that. The transfer isn't 1 - 1. Smoothing groups are bitwise values (1 - 2 - 4 - 8 - 16 etc.). Maxscript is the most logical choice, and this points to a unexpected result in DCM. I'll log that ;)
Of course you can! I highlighted for you my long, non-square tile. Perfectly tiles as you see. You can do this Naughty Dog style: Here is Preview render: Best render with shadows: Here is the displacement alpha: Here is the Know-how: The creator of this super genius plugin is Marcus Civis: retired. Read below carefully,…
Unreal Engine 4 I'm proud to announce that the NDA has finally been loosened by Epic Games, we have unreal engine 4. Having said that, Network is currently in the process of being ported and developed in unreal engine 4. We've had the engine for quite some time now and have made significant progress in-engine which will be…
Perhaps it's something with the fact Painter use -1 to 1 values for the height and Designer typically 0-1 . Just a guess . I have no idea. I myself gave up fighting Painter quirks long ago
Hi David, could you provide more information? It's not clear which feature(s) in particularly you're asking about or what your goal is. The thread title mentions video encoding, however you talk about 1/2 quality. What do you mean by that? If you mean the resolution setting that you set in the Render object in Toolbag 3,…
ALL POSITIONS FILLED! It's been a long arduous journey, but we're finally at a point where we have all our bases covered and all our effort is now focused on Kickstarter preparations. We are still always interested in connecting with talented people, but we unfortunately just don't have the time right now to consider…
We’re excited to showcase HelixEdit, the groundbreaking tool designed to revolutionize AAA character creation in Maya. https://youtu.be/3ZEjqMza7lo Whether you’re working on human characters, creatures, or anything in between, HelixEdit offers a complete solution to streamline your workflow and bring your vision to life…