Just finished a write up on my site where I break down my process for animating a ball bounce with no squash and stretch: https://www.thebrokentangent.com/news/2017/3/6/post-2-bounce-with-me All feedback welcome! Looking to do more of this type of thing in the future :D
Weight Maps are discontinuous,
one-dimensional Vertex Maps holding weight
percentages. Although primarily used for Rigging, in this video I create a
weight map and use it to aid in texturing a mesh. http://www.pixelfondue.com/blog/2017/3/28/modo-using-weight-maps-as-layer-masks
So it's official. https://www.theguardian.com/technology/2017/mar/30/uk-games-companies-leaving-brexit-vote-eu-workers the study cited by that article http://ukie.org.uk/brexit I'm curious about story from those with boots on the ground. what have you all heard or not heard so far?
Waaaazzzup! 2017 is here and I'm changing this thread into a more "whatever I do and learn thread", of course with 3D as focus. /Kihlstrand EDIT: Reuploaded all the images, smaller in size and optimized as I realized that hadn't done that. The thread should load much faster now. The first images of august 2016 and forth:
I want to share my work for some feedback. I created this asset to share my knowledge with other artists. I used Maya, Mari, Substance and Nuke. Breakdown here. https://dineshatca.wordpress.com/2017/10/15/mr-cutiepie/ Tutorial link here. https://www.youtube.com/watch?v=DCg_XJY-WSo
Final project for 2017, practicing Substance Painter, rendered in Marmoset Toolbag 3 High res images here: https://www.artstation.com/artwork/33elJ Sketchfab: https://skfb.ly/6vAAD Happy New Year Everyone!!! model
There's source on github but unless you have a reasonable grasp of what's going on under the hood I imagine itll be largely useless. It's all linked off the nvidia page.. https://research.nvidia.com/publication/2017-10_Progressive-Growing-of
Wrapped up Inktober 2017 with a plague doctor's mask, based on the "mask" prompt. Probably could've gotten more detail into the mask itself, particularly leather stitching, but I gave myself a strict hour limit today.
And then there are threads like this, which are pretty much guaranteed to not get any constructive replies because they do not follow any of the recommendations outlined in Eric's post : http://polycount.com/discussion/184706/the-rookies-2017-competetion-has-started
i don't know... i actually prefer console aiming. lots better at it than with the mouse and keyboard. 007... only way to play was no radar and one-shot kills. that gets you aiming pretty well. heh.