Ruz, I just uploaded a new version (changed the weld threshold handling) you very likely will need to lower the weld threshold (moved it to options). spinners in maxscript dont allow a lot precision behind the comma, so as workaround now the value you enter internally will be divided by 1000. I hope the lower thresh can…
Max & Maya do have background light and AO baking support but do they allow for distributed baking of AO? I think they only use multi-cores but not multi-PC. I suppose any distributed computing like normal mapping, etc would be nice. Just taking an existing solution and making it 1000x better . Man I could imagine how fast…
Seriously, what's with some of the hostility/attitudes here?! So Mavo isn't the most prolific poster with a diamond encrusted 1000+++ post count, who cares? The fact that his post isn't game art is also moot. Haven't we long since embraced illustrators and other artistic disciplines around here? I've known Mavo on…
thx.. this get rid of this stupid spec.. but there is still some very tiny edge visible.. ?!? but i think i can get rid of it by using an desaturated object-id renderer as alpha mask in photoshop *cracycracy* btw.. checkt the alpha map 1000 times.. it´s loaded correct and yes its the map i make changes on black is black…
Well a real example would be more convincing. here's a house in santa cruz for rent: http://sfbay.craigslist.org/scz/apa/2385688890.html here's a house nearby for sale: http://www.redfin.com/CA/Santa-Cruz/420-Western-Dr-95060/home/2129860 nearly a 1000 more per month for the rental depending on size of deposit and interest…
Sallenbrundle? Brundlebach? Doesn't matter, cause the digestive slime is drippin'. I do NOT want to see the sick porn you must look at, man. 1000% on the creepy disturbing stuff. I bet you sleep like a baby every night, you specular-dotting mofo. All your nightmares (and Freudian deviances) are safely on your hard drive.…
If your making game ready assets you need to cut the polygon count by a lot...id advise you to get unreal or crysis engine and look at the polycount of the assets there...that chainsaw should maybe be 1000 polys....also it looks like you are using box mapping which is not advised because it doesnt allow you be direct with…
[ QUOTE ] I really hope this isn't about the battle of Thermopylae, I don't think I could sit through another distorted western mistelling of that battle. The Persians did win you know, in overwhelming fashion. [/ QUOTE ] We don't remember the battle because they won (they didn't), we remember it because 1000 guys with…
Judging by the Low Poly thread, which clearly states < 1000 tris and yet has many posts of well over that, people will not adhere to any sort of guidelines when pimping work. Personally, I don't think we need to splinter the forum any more than it is. I would agree with you if any of these threads without comments had zero…
too right. Here's an interesting and eye opening fact. In 2011 there were 8,583 murders in the US that were attributed to gun crime. Now that's just 1 year. In Afghanistan its taken 10 years for just over 1000 soldiers to lose their lives to enemy fire. Regardless of how shit the Taliban are at shooting, fact is more…