you might wanna get the OMToolbox. Way faster than mjpolytools.. http://www.alias.com/glb/eng/community/developers_corner.jsp You probably also want multischnap IE. target weld http://www.users.on.net/~neilandbron/multiSchnap.mel good luck
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Hi, I'm trying to unwrap my low poly zbrush model in max (which i should have done before i started sculpting) and i want to keep all the sculpting details i've done. anyone know any techniques for this with the morph targets or something?
She has tiny arms with huge hands , brow is quite extreme for a female , her belly is rather flat also you could split forms using the 3 lines there linia alba and semilunaris , neck is almost a head in length so might want to revisit that as well , half a head is a good target
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I think a while back Turbosquid got targeted for lawsuits because they were selling models of cars and guns that were replicas of real, copyrighted products. I may not be remembering that 100% correctly, but I'm quite certain stuff like that is illegal.
that is what maya collapse edge do, it will collapse the 1st edge, then another. so if you want to achieve what the video does, you might need to manually do it yourself, either delete the edge then reconnect them or use target weld
I mean they did release this monstrosity targeted at people who arguably have a higher standard for visual quality in things... https://www.youtube.com/watch?v=qgANdVp3aQ8&ab_channel=Autodesk I remember watching it and saying "Really? Time to get into modo..."
If you get into more complex foliage, like a bush made out of planes you might want to check out a script called "Normal Thief". It aligns the somewhat chaotic normals of the planes to match a target object and it really helps with shadowing.
You just need to adjust your weights. I don't see any inherent problems with your topology. The indentations in your rest pose might not match a real frog leg, but maybe your target style is different from normal?