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Re: Activision CEO Earns 64.9 Mil
Reply by
bugo
·
Apr 2013
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General Discussion
With that amount of money 4 medium size studios (80-150 people) could still live for a year!
9 results
Re: Gdc, San Fran, drinks. Now!
Reply by
LoTekK
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Mar 2010
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General Discussion
Adam, that was right before we left and had already polished off a healthy amount of beer :D
2 results
Re: Doom in Excel
Reply by
katastrophic88
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Mar 2018
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General Discussion
What the heck...this is amazing, strange and unheard of, but amazing. I can't even imagine the amount of work this took.
Re: Texturing In 3D Programs
Reply by
Worldevour
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Sep 2017
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Technical Talk
In theory though there should't apear any problem with any amount of seams :| Btw i'm not working for a game
Re: (3DS MAX) Smoothing group error
Reply by
danr
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Mar 2017
·
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Technical Talk
happens a fair amount. Try an STL Check, or simple Turn To Poly should sort you out
Re: The force is not with you Lucas Arts
Reply by
ericdigital
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Sep 2010
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This is almost deja vu from when the first unleashed shipped. Almost the same amount of people too. :(
Re: Is this good way to make PBR textures?
Reply by
RobeOmega
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Mar 2014
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Technical Talk
The amount of PBR questions popping up recently makes me wonder if a stickied thread would be good
Re: Asians and art...
Reply by
almighty_gir
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Dec 2012
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General Discussion
in english, 222 is two hundred, and twenty two. it's the same amount of words/syllables/letters in either language...
7 results
Re: Lightmaps look ok on hard edge, not on soft edge with normalmap (UE4)
Reply by
Willog
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Jul 2018
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Unreal Engine
Yes, I already try with a bigger amount of padding, 4 pixel or even 5 but nothing change :/
Re: Adobe SneakPeak - Extract Shading
Reply by
m4dcow
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Mar 2017
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In fairness the post was quite old and Krita has had a decent amount of improvements over the last year.
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