Hello. I have a couple of questions. I notice if I extrude a face outward with its sides directly perpendicular to a surface, thus without making the sides angled, it still gets picked up as a detail in the normal map. But if push the face inward with no angled sides, the indent does not appear on the normal map. It does…
Hello everyone! I cannot figure out the issue with polygon edges being seen on the low poly after baking. Here's the high poly and low poly models (Blender). These are the seams and sharp edges that I have now: Once the baking is done (Substance Painter) and a simple layer (just a color or a variation with roughness…
Hi!!, I'm working on a project for my university course. My goal is to make a restaurant environment with the centre being an alcove with a statue in side. I plan to do a blockout of the general scene so I know where everything goes, then plan to start on assets needed for the scene. I've asked for concept art of the…
for fine art at least Web Gallery of Art There are TONS of images of fine art from many periods. i suggest you all take a gander if you haven't done so already.
This week has been flying by - most of my work has been just doing trim sheet work! I'm starting to really understand the difference between how close the edges align to the trim normals and how that can make bigger, more obvious bevels vs. not. I think I can say I've made a good chunk of progress this week, but nothing…
Nice sculpt ! like slosh, it's even the same prob with little graphic on the gun, on side it's hided by the sangle holder, but i really really like your sculpt !
Just updated, also here is the reference for the side I am showing (cept no titanium slide on mine): http://www.gun-world.net/german/walther/p99/titanium.jpg