That's because you enabled the 'Keep UV and edit mode selection in sync' function. Disable it and the faces are not loose anymore. You can find a relaxing brush under UV's -> UV Sculpt -> Hold Shift to smooth. And Minimie Stretch helps, too. There are plenty of options. One tip for unwrapping - search for TexTools for…
This self project was to help get some practice on tentacle/noodle rigs, ended up with an over enthusiastic Sprinkler Robot! model Here's some pictures of the rig Here's the rig with no animation on it. This picture shows the rig at the beginning of the animation in the Sketchfab animation. And for fun, this picture has…
sry to bump this old thread, but there was no real answer that had helped me and i had this same problem. what solved it for me was installing service pack 1. it enabled the "show hardware map in viewport" button in the mat editor that was for some reason left behind, passed out drunk in someone's front yard, that party…
Hmm, the pictures are not showing up, it seems like you're not allowed to link them from that host. If you're talking about Maya and the difference between High Quality display of normal maps and the renderer, you have to use Mental Ray to render, and make sure the "Use Maya Derivatives" checkbox is enabled in the Mental…
[ QUOTE ] rooster, Your image was included in this magazine spread of dom war 2 entries http://www.gameartisans.org/dominancewar/images/publicity/CreativeMag_DWII.pdf [/ QUOTE ] awesome! our stuff in a magazine! I got in touch with Fred about my mistake when I realised but it was too late, but he enabled the images to be…
1. Press 8 (default hotkey) to toggle the Environment Settings window (otherwise go Rendering -> Environment) and change the Color swatch under the Background heading 2. Make a copy of the model (shift click once on it) and apply a Push modifier with a value of 0.01, then apply a black material to it with the Wireframe…
Marmoset doesn't seem to have a manual online that I can use to search up the symmetry tool or enable autosave. Anyone know if there is one? Thanks. (Resolved) 09/28/21 - Doesn't look like you can delete posts here. Just to update for those who care, support contacted me and it looks like they are voting to add the feature…
Yeah, UE4. I think that screenshot was taken right after the graph had been set up, so nothing had been enabled. I've not used a Power Node before, so I'm not sure how to correctly set that up. ^^; I'm not sure how to go about baking the lighting either. I'm guessing it's not related to rebuilding the lighting, right...?
This is rendered without using ray tracing, and.. This is with ray tracing enabled. I used Peter Zoppi's method to fake reflections so that it works real time, but has it messed up ray tracing? At first I thought that the cornea shader was acting up but after inspection, it was indeed the eyeball shader itself. Ray tracing…
you do need to enable the micro height in your generator - its not enough to just link the anchor point in Passthrough works if you want to do it on layers rather than masks (see image) If you want to work with masks you can stack a bunch of masked layers and composite them into a single mask (using fill effects that…