Hello forum members, My name is Ty and i am the project manager of Interlight Studio. Interlight Studio members are passionate,dedicated,experienced and creative individuals. We are looking for strong, self-motivated and dedicated individuals to join our team. We are hard at work creating some amazing content. About us: We…
Royalties or Post-Launch Compensation Work Read carfully before applying. Thanks in advance. To the point: Things are looking up and we got ourselves organized and we are in need of a few collaborators, but we’re missing a 3D artist who’s capable of 3D modeling dungeons, interiors, environments, concept artists, etc. This…
Hey everyone, We are working on a cross-platform RTS style game (on a live battlefield) in Unity. The idea of the game is that players can create their own decks with cards they own and use it in a match against other players. Cards belong to an element (fire, air, water,...) which represents the fighting style of the…
Hello fellow devs, My name is Ty and i am the project manager of Interlight Studio. Interlight Studio members are passionate, dedicated, experienced and creative individuals. We are looking for strong, self-motivated and dedicated individuals to join our team. We are hard at work creating some amazing content. About us: We…
Hello forum members, My name is Ty and i am the project manager of Interlight Studio. Interlight Studio members are passionate,dedicated,experienced and creative individuals. We are looking for strong, self-motivated and dedicated individuals to join our team. We are hard at work creating some amazing content. About us: We…
GAME485SB Introduction This is my final project in my last class before I graduate with my BA. With my final project I want focus on particle effects as that is my area of interest. I will use Unreal Engines Matinee tool to record the cinematic and upload to poly count through YouTube. The cinematic will be approx. 2…
Greetings =) First Polycount post & challenge! I started on the 18th of Feburary and have gotten this far. I'm also looking to get some hand painting practise in with this project. Not sure how much more I should push the geometry as I'd like to see what I can get away with via textures.
So took the time finally to read through this thread and I'm glad I did/ (glad) its around. Really informing stuff all around. Great thoughts everyone and thanks for sharing! As far as the workshop layout is concerned, its minor but there should be a set amount of entries on each page. There are options for 9/18/30 per…
The method you are considering would be really slow and difficult. I think the best method is to print both lists at the same time and then combine them. See below. ( --CREATE A DATA STRUCT struct gameObject ( name = "", positions = #(), rotations = #() ) --SAVE THE CURRENT SELECTION selObjects =…
UDK doesn't support their SSS solution alongside a Custom material? Bummer, that sucks :/ I guess I can see what the issue is now. 1-Try replacing the current DT3D setup with a Blended Normals option. Problem with DT3D is you lack any kind of 'Cyan' suppression, so you will always get that nasty 'blue' fade near the…