that's probably where i'd start - simply don't include the water There is/was a node for testing depth behind a surface that looks like it's specifically intended for this purpose on (probably) 5.2. I cant remember what it was called but if you search for depth in the materials nodes it should come up
Is there a way to select all the polygons in my model and click a button and have it make each selected face its own element? Instead of having to select each face individually and detach.
I know a lot of attention is moving to other engines, but I've still been actively involved in keeping Wall Worm updated. It's hard to believe it's been developed for five years now. Polycount was the first site I shared news of Wall Worm initially. So I wanted to share the news of today with everyone here. I wrote a…
Hello guys, I'm currently facing a problem with exporting from zbrush and importing to Maya. whenever I import the model, it shows in the outlines as several elements as if it's shattered. the second question , is there any script for maya to find the unwelded vertices or the coincidence vertices and such errors?
Hi crossroads 2020, Before you dive into programming, the big two, Unity and Unreal, have visual scripting available. In Unreal it is Blueprints. And for Unity a not this expensive addon exists. Playmaker. You can come pretty far with those two solutions without to write a single line of code. So the first decision that…
I've been following a new Zbrush tutorial and am enjoying it quite a bit. I am pretty happy with how it's coming so far and am looking forward to continuing it.
Right now the obvious cpu to get is the i7-4790k. Very soon Intel will launch their Brodwell lineup where the top cpu is the i7-5775C. AFter the summer around september I think Intel will launch another new generation called Skylake. The top Skylake cpu is called i7-6700. All these cpu's have 4 cores and 8 threads. So…