The Europa Barbarorum team, responsible for the critically acclaimed modifications for Rome Total War and Medieval Total War II, are seeking to attract experienced 3D and 2D artists to assist us in the continuing development of our second release: Europa Barbarorum II. For those unfamiliar with our work, our aim is to…
Oof - 2011! Let's get things started off with a bang with some goods found right here at Polycount. Pixar knows what's up https://www.youtube.com/watch?v=UwoPtQevOTE I saw this video over the holidays - (thank you Rick Stirling!) - and loved it enough to remember to show it to you here today. If you know me outside of what…
Hey polycount. I'm a junior animation student at NYU, and I hope to become an environment artist in the game development industry one day - an aspiration shared by probably a few of the dudes here. I'm really glad I stumbled upon this forum because I'm in need of some MAJOR environment/hardsurface guidance for a UDK…
Hi all,I am using a Daz base body for a still scene. In the first pic I'm showing you how the topology runs with the Daz base (I've already removed the ears). So what I'm trying to do is to use the existing head as a pattern for a cowl. Since the topology is made of up extensive loops it's tough - but the second pic shows…
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
I am currently a big fan of the "blur-the-lightmap-and-reapply" method: it get a very nice, subtle (and that's the key) softening of the light striking the skin. I find the thin-skin translucency thing is way overdone - in real life it's a very subtle, and rarely seen effect except in certain special cases (sunlight coming…
Having more specialized roles means more development costs. And it is really scary because it means that the game need to sale way more copies to recover that money. This is an article of Epic's Tim Sweeney explaining how dangerous was to develop Gears of War and in order to stay in business they needed to change some…
Cool DX10 comes with poorly photochopped dramatic panorama skies! - DirectX9 - DirectX10 Who writes this crap and how did they land a job at MS? As far as Halo/cysis comparison goes, halo really isn't a DX9 game, its 8.1 or earlier. After its many delays and prolonged dev time they stuck the 9.0c sticker on it and called…
also pick up some art books. I don't know how many guys here like the Art of Star Wars ones but the ones i have show a lot of the designs that didn't make it. Some of the artists talk about the design they were going for. Lupus gave some pretty good advice for characters. Environments is the same in so many ways. Who lives…
And it begins.... the resolution wars. I saw this on Digg the other day and thought it was interesting, but waiting to see if it goes anywhere. I think it might be difficult to get broadcaster to invest the money into another video tech when they haven't made up the HD investment so far (at least I doubt they have). What I…