I did technically learn Blender first. With Bmesh now there is essentially no qualitative difference between it and the basic the Maya modeling tools. If anything a lot of the Blender interface makes more intuitive sense if you don't know anything else. I think "extrude" and it's E, or S for scale, if you're an English…
Well if all you are going to do is posing I'd say use the default rigs. They are perfect for that, with simple controls, and a nice setup guide rig for quickly matching the animation rig to your mesh proportions and posing. They even have all the deformers grouped separately so when you envelope you just click on the…
I think the video shows you everything that you need to know as far as the principles of how the rig can work. There are a few joints to move the fabric and a joint to move the zipper. The bind pose is zipper closed. If you watched that video but still dont know where to start you will not be able to use any advice…
Check the wiki on this site for a good overview. Game character modeling is a lot of steps. It could be described in just a few major steps, but each of those composed of more steps, like a Russian doll. Also, you don't have to make a high-res sculpt and retopo and bake. That is how modern AAA characters are made - but I…
hmm after scaning through comments here people went all out war on which software is best and what Industry uses and forgot to help our man here who wants to learn lol. In my 11 years exposure to 3D arts I started with Kinetix 3Ds Max 3.5 and have since kept learning new softwares from Adobe packages to Maya and now…
In general: hard edges require corresponding UV splits for padding but UV splits do not require hard edges. Hard edge placement is about controlling low poly smoothing behavior and baked normal gradation. UV seam placement is about optimizing usable texture space while also limiting texture distortion. Bringing the two…
You need to check out Glen Patterson's tutorial for baking in Substance Painter - https://www.youtube.com/watch?v=OhoOHzoVReQ. It starts with ZBrush for the modeling and UVs but the rest of the process was very helpful to me learning (I am a noOb when it comes to SP and Marmoset). Using Glen's tutorial I was able to use…
god damit i am trying to do it in zbrush not maya like i said maya mapping is easy but i already built my model in zbrush and now i can't map it on a simple level. and that might be true about the wrong way but there are reasons some people who have been doing 3d modeling for several years look worse then those who have…
Hey Sareth! Good luck for the future. Here's some programs you should look into learning; Maya (as you've already started) for modeling, rigging, animation ZBrush for sculpting (the sooner you start this, the better) Substance Designer & Substance Painter for texturing realism OR Photoshop if you're not going to be focused…