Hey there, Registered just to resurrect this. The thing about ZBrush and Pixologic is they have a clear plan. There are many big brands out there that make certain kinds of productions a lot easier because it is their niche and ZBrush is constantly moving towards their own niche as well. I am no professional, no master,…
Try and get some more depth in there. Everything seems to be a very neutral tone, push your brights and your darks that way things will stand out. Because right now the it seems very flat, since it's so low poly that's inevitable but the texture is supposed to hide the flatness and in your case it's not yet. Specifically…
I looked up what anodizing is and found this: "Many metals are structurally weakened by the oxidation process, but not aluminum. Aluminum can actually be made stronger and more durable through a process called 'anodizing'. Anodizing involves placing a sheet of aluminum into a chemical acid bath, quite often acetone in…
Guys thanks a lot for your opinions and thoughts .! (Im about to get back home ..I will write a bit more later.) pior.. yup u are right .think I have too much stress xD mostly because I would be investing time to learning and not to work (freelancing ) .. Pior about Blender : I will downloaded it tonight .. I was lurking…
Hey man, i like the units a lot. However, they show strong, interesting shapes WAY more than your 2d work or your houses. I think you focus too much on surface detail and material and let that noisy detailed stuff bog down your image a lot. Real life is way simpler than one makes one's self think-- the areas that are not…
lol, i really dont care about it mathemetically being is perfect center. i usually get it looking good eyeballing whether it is hard surface or organic and thats all that matters. you say my method is less freedom, how so ? it was a simple topology edit, not much to it really. now, if i was doing something scientific with…
Thanks for the example Ruz. I think we can both agree that this is a fantastic piece of 3d art and the artist who made this deserves all of the credit they recieve. It is also however a great example for me to use to explain what i am talking about, even the smoothest areas of the model are still a little bit lumpy…
Here is the blockout In the past I always kept the polycount far too low because I try to be as efficient as possible but that always results in curved surfaces looking too angular even after baking the high poly. So I made sure the curved surfaces have enough. Once I had finished that I decided I would go a little crazy…
Whenever I do a Boolean difference, both my objects disappear. I am doing this in Maya 2014. Normally I'd just give up and multi-cut the details I need but that takes more time than it saves. Especially since this error happens all the time. Here is what I have done to resolve this. >Mesh cleanup with non-manifold and 5…
Hello, This is a subway level I'm making for a personal game project I'm working on. I'm trying to achieve a mix between retro and modern games. It's not yet right but I got the feeling that I'm getting close to what I have in mind. This is made inside Unity 5 and I'm using the standard metallic workflow plus many custom…