We need to replace the current Rig of our Hero Models because the current one is very old and buggy. It was never meant to be used in UDK but we had no other choice. Unfortuneately this causes some trouble now and really needs to be replaced. The 3 Models share the same Rig and also 90% of the animations. Now we need an…
Hello, I'm the founder of SubZeroGames, Inc. I'd like to discuss with you possible opportunity. We are a team of currently 7 including myself. We are creating an Online Role Playing Game that takes RuneScape, Ultimate Online, and Everquest combined into one. out of 7 developers, 5 of us are professionals. Here is the work…
"Now I think it's kind of rediculous you dont credit the "build your own character" games. I think every game should offer this option as a way to enhance immersion but you seem to see it as a less then worthy solution to a problem you s" You can have a elve or alien sometimes as a option in those same games I disregard.…
Sonicblue, as much as I like FF 12 visuals and universe, the battle system was well thought when put on paper but sadly became boring onto execution. I'll tell you; the gambit automatic action system ruined it. It came quickly to the point where, my character would directly approach an enemy and start doing the required…
Hello everybody! I would like to invite you to my offer. My company provide an Outsource Animation & Art service for Games. I've got my my good and experience artists. We can do: - 3D and 2D animation of characters, creatures, vehicles and other objects - Cinematics videos - Motion graphics - Marketing videos - 3D and 2D…
@perna, @Dataday I'm a 3D modeler myself and where I came from the word "pipeline" is used to describe flow of data from one software to another. I felt that this is not what the perna meant so I've asked a simple question. I'm taking you're questions/concerns seriously and will provide the feedback you're asking for in…
Mop, that is a cool idea. It reminds me of the Capcom vs. SNK fighting games where you get to select how many guys you want to fight on your team based on how strong they are. It would be cool if you could pick a stronger character that had a slower respawn time or some other meta-game balance. [ QUOTE ] This is Hideo…
I've spent a few hours with Dynamesh roughing out the proportions and overall form. Two questions, how are the proportions looking so far? are the front/back legs feeling too far apart? Also, i've created a sub-tool for blocking out the shoulder plate armor, but i'm not convinced the sub-tool is necessary since couldn't I…
Studio CD Projekt RED - developer of video games based on RPG brand - The Witcher ® and Cyberpunk ® - is looking for ambitious and motivated people to work on two current projects! Do you like challenges? Your passion is computer games? This job may be for you! Imagine a place where spells and technology combine to create…
Hello! I'm looking for someone to complete a relatively simple task. In my game I currently have smears on weapon slashes done by animating bones on the sword mesh. This looks fairly decent for the type of stylized game I'm making, similar to the practices in Guilty Gear Xrd. You can see our setup here: However, we want to…