Almost-final result, crits still very welcome! Original post: Sooo this is where I'll be trying to figure out normal mapping, cuz I felt it was about time I did. And hopefully learn a little more about high detail modeling in the process. :) Crits are of course highly appreciated. Here's the monster/demon guy I designed…
Hello Polycount, I am a university student from Derby in the UK, studying computer games modelling and animation. I am currently writing my dissertation and as a part of this I am conduction an investigation into the practices of character modellers. I am asking any willing participants for a few minutes of their time to…
Hi guys, This is my first post here ^_^ Here is a wip of my Orc warrior :poly127: I started him in Zbrush from a sphere with the intention of only practice a "ugly face" because I make pretty girls and boys most of the time. I usually model all in Luxology Modo and sculpt details in Zbrush, but this time it's going to be…
Hey, so how do you define materials in your sculpts, do you have any special tricks and best practices? How do you define materials in your hand-painted textures, any tricks or best practices there aswell? Such as "Rock has low contrast and not much highlights." - "Metal has high contrast and bright highlights." ETC. When…
Hello Polycount, I don't post much here but I'm in dire need of advice other 3D artists in the industry. I'm a self-taught 3D artist that just completed my first year of university at a highly regarded games program. It ultimately left a lot to be desired and I realized I wasn't going to be learning the techniques and…
Going around finishing up old stuff. I was on a roll until I tried my hand on doing textures. I really waste way too much time just adjusting the material base values between the diffuse/specular/gloss maps. Is it common practice to have a library of base materials setup? What I'm thinking is just using render to texture a…
Your renders are very flat and lack realistic lighting. The materials do not look realistic nor does it appear you are using PBR texture methods. I also do not see Normal map detail nor a metal/spec map detail. The modeling itself looks decent but I think you could really buckle down to go the extra mile. I would also…
Loved games in my early years always wanted to make one. Picked up "TheGameMaker" at a young age. Disappointed at how limited it was. Fastforward a few years, went on "The game creators" website and got Fps creator. Saw some of JFletcher's work that he posted on there time to time. Pretty darn inspirational. Started…
Well,UV mapping is an artform on its own.When you first start out its tedious,boring and difficult.But the more you do it the more fun it will be doing.Personally i get a kick out of creating good UV's.Meaning utilizing the UV space as best as you can. Personally i use Mayas native UV Tools and Zbrush aswell as Unfold3d as…
The game is good! With a proper setup it feels very smooth, yet I am pretty sure that the very nature of HDMI is laggy. Ill be hooking up my 360 to a Dell PC screen tonight using VGA to see if there is any difference. I do wish I had a decent CRT laying around for this game. As for the whole package, I was hoping for a…