No worries, Neil. I find that critiquing keeps me sharp, so I'm happy to do it! It might be helpful to do a screen of the scene with the lights in it (not in game-mode) so I can see what you're using. BUT, just making a guess, you have a light over by the monitors that is having a pretty big influence on the scene. Couple…
To quote a famous scientist: "Good News Everyone!" There is now a better and simpler way to increase your polygon density in on a model in zbrush. If your working on a skull and want to add folds in the eye brow, for example, do the following: Duplicate the head subtool > select duplicate subtool > go to your lowest sub…
Flaringo: "If you have a model in a game, without the proper scripts you would be able to walk right through it, is that right? So if you want collision on that model, how would that work? How does it work in modern games? How did it work before?" From a purely technical standpoint you're actually dealing with two issues…
i really like the scene. the mood is nice and i like the setting. however, i dont think it looks like a european scene. seems more like middle eastern to me. concerning the lighting i would say: add more geometry. all your windows are sticking out only a little bit from the walls. wouldn't you expect that they are set back…
It is a nice model, but the numbers aren't what you'll see in a next-gen (PS4/Xbone) racing game. They are actually comparable to those from Forza 3. From the discussion here, http://www.neogaf.com/forum/showthread.php?t=376652&page=178, the numbers they used were: LOD0: 172753 polys LOD1: 45074 polys LOD2: 21802 polys…
2000 is a somewhat modest number these days. From what I've been seeing from upcoming MMOs, I'd say a good number to shoot for would be between 4-6k triangles (even that might be on the lower end). I think that's enough to avoid distracting faceting from typical game camera distances, and allowing for bigger details to be…
edit: ninja updated ahead of this post while typing! Glad your fam is ok. :) As to the reasoning etc, don't forget that news reporting has sped up. also http://www.iris.edu/seismon/ There are earthquakes happening ALL the time. As of this writing there are 12 quakes reporting on that map in the past 24 hours, most over…
and this once again rears its head. :) glad the work I did a while ago is continuing to be useful. Here: I compiled a spreadsheet of violent crime data from the FBI from 1990-2007 plotted against number of available shooter games on the market, I think via moby games. Of course many shooters are available for years after…
doc: I disagree with your notion and the general thrust of this thread about evolution. I think theres a tendency to want to label things when theres blood in the water but the problems right now really are just being exagerated by the financial climate. The idiocy of the 'AAA mentality' and the 'at all costs ship for…
Hey there everyone. So this is something I've been meaning to do for a long time, but haven't really had the gumption to get around to. I've had a number of projects stop and start because of my indecision on how to approach getting a job at my studio of choice. Recently it sort of dawned on me thanks to a number of my…