That's a charming, but inaccurate workflow, I can see the appeal in it. You'll be trading large changes in shape/volume to solve a few pinching areas if you're using low poly cages. I know you didn't ask for this feedback, but practicing the fundamentals of subdivision modeling is much better in the long run than…
VCS: A version control system has it roots in programming.. when multiple people work on several text files any changes on the same file will be "overwritten" by the last one who changes this. So in a VCS everyone has an own version which then are tried to merge.. if there are changes in different location of a text file…
@Eric Chadwick, cool! This felt like a better alternative to sculpting detail, but I was vaguely worried that my reasoning for using this method failed somewhere ='D (Of course, simply doing it in texturing may be a better way for some of these usecases) The node tree is rather simple, but added a few more options:
I've looked online and found a bunch of people with this same issue in 3d max, but do not have a resolution yet. The dope sheet is randomly creating these "NoteCount" and "day1refCA" tracks. I have no idea how they're being created. I've reset and merged into a clean new scene, but randomly the issue begins again. Any tips…
Hi! To sacboi's point, you might want to tighten up the mesh shading of the environment using hard edges. Since it's textured using a trim atlas which was baked to a flat plane, the normal map is not compensating for any gradients in mesh shading. I would note that the of the shading of the hero asset in Unreal appears to…
I have updated Ninja Dojo on the Ninja Dojo Page and Creative Crash 5.4 updates Ninja Dojo 5.4 1. Changed Outliner Tab to say OL. This will fix a small UI issue on Mac OSX. 2. There is now a quick display toggle for shelf time range command and help. Ninja Mesh 1. Fixed an issue wish select by same name with groups. Ninja…
Yeah I've tried swizzling the Y channel with xNormal and doing the same in max and all possible combinations. It doesn't seem to really help much with the seam. But just baking the normal map in xNormal alone I can tell is much better than 3ds max baking. At any rate, thanks guys, I think I've got mostly everything figured…
That's a gross misrepresentation there, Calabi. A great deal of Blender's development happens in at the Foundation and all people keep in contact through IRC. Every two years, the Foundation gets a bunch of artists together in Amsterdam to make a short movie, with the programmers sitting mere meters away from the artists.…
Hi, Can someone pls help me in keybinding the aforementioned features. These two features does not seem to exist in the Customize menu. Also, recording these tools via Macro Recorder isn't work as well. Thank you!