Senior Technical Artist ArtCraft Entertainment, Inc. is looking for a Senior Technical Artist for our MMO game development. As a Senior Technical Artist you will help to bridge the gap between Art and Engineering. You will be responsible for helping artists push the visual fidelity of the game through the creation of…
A not-so-little-known fact is that Warcraft was based on the table top game of Warhammer and Starcraft was based on WH40k. So if anything, Blizz copied GWI first.
incidentally, I wonder why Activision Blizzard never took any action over Minecraft, since it's clearly similar to Warcraft and Starcraft in name. I guess in that case there's a clear enough boundary between the genres?
The CH53X lowpoly project i started in the beginning of 2015. Its a "small" texturing and modelling exercise to test out MARI texture painting. I started out with a highpoly of the CH53 chassy and kitbashed futuristic engines on it to transform the helicopter into a VTOL. After i finished the highpoly model i used the mesh…
no world of warcraft, and now now starcraft? Almost as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.
There was a mod by some people at Snowflake Entertainment that recreated Starcraft in the Warcraft Engine; Project Revolution. http://www.moddb.com/mods/project-revolution/images/trouble-on-char Screenshots were pretty tight:
Blizzard Entertainment seeks a technically savvy and artistically gifted senior artist to work on the award winning game, StarCraft II. The ideal candidate will have extensive experience modeling and texturing high resolution assets for in-game cinematics. RESPONSIBILITIES * Create high-resolution models and textures for…
Looks like fun to me despite the graphical flaws. I havent played anything from blizzard in years, and never played starcraft, but this looks interesting . I did love warcraft and diablo back in the day, kinda takes me back in a way.
The orc's skin cuold use more off-hue blemishes. Right now, the color overall just reads as flat green with blunt value adjustments. Add some variant warm and cool greens where it would make sense the light would fall on the character. As well, I don't think it quite makes sense that the face topology is THAT dense, if…