more updates.. rigged.. playing w/ cool poses.. there are issues w/ the rig, but I'm doing my best on that... @ Joshua-- hey man.. I hear ya on the glowiness. the texture bleeds out a bit and the texture get's a little muddy... It has a bit to do w/ the shader I'm using.. I will probably end up going back to my original…
Fortiche - Showreel 2025 https://www.youtube.com/watch?v=t8CDng0ZL8Q And some behind the scenes of Fortiche's work https://www.youtube.com/watch?v=UdVwswjFh-w https://www.youtube.com/watch?v=ImKlmNghGKQ https://www.youtube.com/watch?v=CGAeb9hAb4U https://www.youtube.com/watch?v=On8EtPqWaKg
If they are actually welded, you've got some serious problems or a very old version of max. If they are just sharing the same W space and the boarders aren't showing up, it's not a big deal. Have you tried adjusting their W coordinates? It allows you to push the pieces forward and back. U = Horizontal V = Vertical W =…
Eww, Poutine is the worse Trash there is.. EW W W W W W I cant beleive people acctualy eat that shit. and BACON SALT lol. Salt is already poopy now its fill with BACON. talk about a good choice Lol.
some maxscript may help you do the same in maya fn voxel_sphere radius segs =
( size = 2 * radius/segs; for h = 1 to segs do -- height (z) for w = 1 to segs do -- width (x) for l = 1 to segs do -- length (y) ( -- compute the grid point pos = [-radius + ((w - 1) * size), -radius + ((l - 1) * size), -radius + ((h - 1) *…
I think I finally got a bake that doesn't require much if any touch up in photoshop. I decided to work on an asset for the current scene I'm working on and I'm very happy with the results. Hopefully the AO bake will go as well. Here were the steps I used for this test: 1. Exported base mesh in Max w/ Zbrush settings option…
"Battery life64.4 Wh Power ConsumptionMax. power consumption: 65 W, 0.3 W when asleep, 0.1 W or less when off" if its 64.4Wh and the thing eats 65W per hour thats roughly 59 minutes, yay
Max often creates UVs in 3 dimensions, U V and W. If your W values are really far apart, this can prevent UV welding. Switch to UW, flatten on W, switch back,try welding again. Does it work now?
Hi, I'm not able to align the buttons properly in the layout. Can anyone help me with that? proc ScreenCaptureWin() { global string $rsTxtPath, $rsTxtName; string $sn = `file -q -sn`; string $cfp = `dirname( $sn )`; if (`window -exists ScreenCapture`) //closes window if already open deleteUI ScreenCapture; window -title…
another batch- worked on anatomy a bit and finished the first Gi. Gonna work on armbands nxt followed by his alternate Gi. New wire w/out Gi: Wire w/ Gi: some simple screen grabs w/ shader: CU: