Recon now has a PLD wich lets you lock onto vehicles. Once you have a lock, a engineer can lock onto that target and have a target seeking rpg. So not a bug, but you do need 2 people for it.
I've followed Kees instructions when I've worked with render targets. Works fine. Let me know if you're not able to get it right. http://www.shaderfx.com/2014/11/setting-up-render-target-can-be-tricky.html?m=1
You can also duplicate the surface area you want it to bend into, and you use morph target. There are tutorials on youtube for this. Dont know if its easier to do as other people suggested, but dor more complicated bends you use.morph target.
Cheers guys for suggestions :) I'm now attempting to set up my morph targets... As said, the project is to show emotion, so should I create morph targets of different emotions, or set up the phonemes and eyebrow raise/lower etc?
You can bake the reflections inside UE. Just place a scene capture cube, make a render target cube, assign the render target to the capture, and you can make a static texture out of it. So it can be used in the reflection capture.
Not sure if anyone else grabbed one, but Target had a bonus "Art" disc for Crysis that was free. It came with a 5 dollar coupon, an in-game vehicle and some pretty cool artwork. I found one on the electronics counter in my local Target.
John: The Cell is geared for vector processing, morph targets should be child's play for it. The Xenon's CPU should be capable enough, too (HL2 uses morph targets and doesn't choke current PCs). No word about Revolution but it'll probably be comparable.
[IMG]http://tinypic.com?ref=30thye9" target="_blank"><img src="http://i50.tinypic.com/30thye9.jpg[/IMG]HI! first wip here^^.. I decided to star a new character...nothing in my mind for now..i just start the base mesh ,plz crit and comment are welcome!. Tomorrow i will start a fast paint over in Photoshop for the armor and…
Either method is acceptable. Morph targets use less CPU/GPU. But bones use less memory. I've used both methods in game development. Since your project isn't for a game use what you are comfortable with. I typically use bones to make the morph targets. So personally I would just stick with that. You are also free to update…