You could also just rig and everything in max/maya, export to .smd format (there are working exporters for it), import the .smds in MilkShape and then export to .md5. The .smd format keeps smoothing intact and supports animations.
The wav was .040091 secs over 10 sec, so I think the extra floating points were throwing maya off. I took the wav into audacity and squished it down to exactly 10 secs. Then it played perfectly. http://home.insightbb.com/~devroot/10sec.wav
After a little work I got things up and running. Turns out Juggernaut has been scaled up 15%. I extracted the files from dota with GCFScape, decompiled them with Cannonfodder's StudioCompiler and then I used an old maya script for .SMD import. The SMD importer was outdated though (using maya 2015) so I had to remove a few…
Hey man, I remember you back from SMC! I'm sure you'll do fine at this, but one thing might be worth keeping in mind: it helps to simplify and change things away from realism a bit, to improve the looks or decrease the amount of work it takes to get it all UV'd and baked. Mainly: -making edges softer, especially the main…
reading that makes me jealous :( mine boots up in like... 30 sec, and then takes another 30-60 sec to completely load all my startup programs (and I've tried really hard to limit the number of startup programs!) Shutting down takes about 10-15 sec.
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Alright I am trying to create a melee weapon in Maya 2010. I have all the programs. I can import/export smd files. But here is the road block I am running into. When I try to compile with GUIStudioMDl I get the ERROR: cannot find bone weapon_bone for bbox I have skinned the model I made to the single bone joint called…
So, in my tests of the dota 2 exporter, mainly couriers, wards and ablitiy, I've run into some issues. -It seems there is an inablity to select multiple meshes for exporting using the dota 2 exporter, and simply merging them into a group doesn't seem to fix this issue. This is preventing me from doing any test with the…
For those of you sick of updates, here's some more! Thanks to everyone who's provided feedback over the last few months on this... it's zeroing in on completion. When Jed has a new version of his SMD Exporter out, I'll release the final version. Version 0.991 released on 02-15-2011* Added Auto Hull to Collision Hull &…
I tried SMD, but getting the exact same results. I'm clearly missing something in my workflow here. But with my limited knowledge I'm struggling to find what the cause might be. SMD export settings : I also tried the tickboxes with the same effect. In fact my idle animation stopped working :( Btw, which SMD exporter do you…