I'm reducing some console assets for a mobile game with a particularly tight budget. Ideally what I'd like is to bake the reflections and shiny stuff off the metal assets in my higher res scene into the diffuse map to save some time doing a lot of repainting. I've got access to Maya, Substance Painter and ZBrush. Any…
Haha never saw that one coming! So my Kendra and Yeti hair updates are in the sequel as well! Yay. I wonder what happened to the shark dude. They asked me to provide 1028 textures after a couple of years, but I refused since I never got paid for anything and didn't want to invest a lot of time in repainting those textures…
Surely, all Schafer has to do to get a few million for it, is to pitch it as, 'Inception:The Game'. I was watching that film and thought how the general premise would be so cool in a Psychonauts sequel. P.S. We should totally have a Polycount Challenge where we repaint the textures in Psychonauts. Extractors exist for…
I don't like Death's robe texture at all. It looks to me like a blurry picture tossed on with a dirt overlay. The hood front and back sections almost work, but the rest, especially the sleeves is just a mess. Also, I can't make out what that thing on the right arm is at all. Personally, I'd repaint this with a texture that…
this is mostly a texturing exercise for me(me = newbie). i chose a concept with stuff ive never textured before - feminine face/arms and leather pants. *edit* i know the arms just look like smudges and the anatomy is a little dodgy. just got some reference so i can confidently go ahead and repaint them anyone have advice…
So this is my progress. Not following the concept 100%, but I am trying to adapt it more to my abilities. I don't want to go higher poly, instead make the textures more interesting, so I keep watching tutorials and keep repainting. This is a screenshot from Unity. Everything have been done on Blender. @kadeschui The…
Hey cool, thanks for the feedback guys. I've definitely taken note of your crits! For now they go on the backburner so I can maintain my momentum. Whatever is left in my portfolio by the end of my break will be fixed up! As for adding this piece to a small environment or stocking the locker with weapons, probably not, at…
did the unwrapping and some quick before-bedtime-baking today D: @bitmap: xnormal worked like a charm with the highpoly meshes, except it gives me a pretty horrible seam in the middle of the model. (I baked both sides of the model at the same time, even though they share the same uv space) and what would be the best way to…
Good point Joopson. The hairs been a real struggle. I think the card placement itself is probably fine and it may be I need to repaint new alphas and textures. I'll take a look at some PBR hair flats (if anybody has any examples they know of let me know) and give it a few more passes before I decide to try a new hair…
Small low poly thing I did today to practice hand painted textures. I cheated a bit, because I tested out deep paint to see if its any good. Its okayyy I guess. I ended up having to repaint alot of stuff in PS anyway. Deep paint is good for blocking out stuff. But detail work is better in PS for me :3