I like it, but there's a couple things bugging me. For one, that cannon is extremely shiny for how beat up it looks. I'd rework it to be either less weathered or less shiny. Secondly, you seem to have a lot of unfinished stuff in your game art category, like the lighting test scene or the catapult with only a diffuse. I'd…
Hi there, we are looking for a skilled CAD / Step-File Prop Modeler for our prop-asset generation pipeline, in the initial project mostly indoor bathroom and kitchen props. We work inventor-based but any other solution (e.g. Rhino) is fine as we are very flexible. If you want to work in a young, international team with the…
Hey thanks for the comments :) jakelear > thx ! new prop soon :poly142: something bigger :poly121: shotgun & d1ver > thanks ! Maybe I'll try for one last shot to make some improvement with the colors but I'm not sure yet because I already started a new piece. But yeah I really need to improve the way I work with colors…
Hey everyone! Finally finished this game ready statue of a grotesque/gargoyle and would love to hear what you guys of the final renders! I received a lot of feedback from other polycount forums so I seriously appreciate all the help for everyone! This prop was originally started with a focus on practicing traditional…
Prop
Artist - Seattle, WA Studio Wildcard, creators of the
smash indie hit ARK: Survival Evolved, was founded in 2014 by industry veterans
Jeremy Stieglitz and Jesse Rapczak. ARK is the most successful Steam Early
Access and Xbox Game Preview title ever and continues to break industry records
on consoles and PC. We are…
@illumisanic Oh, correct me if wrong think my question wasn't that clear? indeed sorry about that bad habit/s : # Had initially meant texture resolution and as I understand this is a hero prop? so was just wondering if the texel density was either 4096 = 20.48px/cm or perhaps 2048 = 10.24px/cm...etc? hence out've personal…
This prop is looking cool Royalshark! I feel like there are some things that can be done to improve the texture and overall readability though. If you desaturated your renders, it looks like all of your values are very similar across the board. It would help the readability and focus if you separate your values based off…
Hey Everyone, I'm Mark Ashton, a 3D Environment / Prop Artist from the UK. I have over 14 years industry experience and have worked with a number of Studios. I'm looking for new projects to work on so don't hesitate to get in touch if you have any work available. I will update this post with new artwork when I have new…
I feel like you execute props well, I didn't see the original version of your folio but from what I see in there now I feel like I could take you on as a junior prop artist and train you up to building AAA assets. However if you were applying as an environment artist I have to judge you on other areas. The big ones for me…