Anyone else going this year? Would love to buy you a beer! I'll be presenting our working group’s latest work on the industry creation guidelines. glTF & 3D Commerce: Unlocking New Possibilities for Real-Time 3D, at the Fairmont Waterfront, Wednesday 10-noon. This is a Birds-of-a-Feather, one of the best ways to talk shop,…
Hi everyone, I'm Juan, a 3D generalist with 12 years of experience. This past year, I’ve been working on some projects in Blender and Houdini that I’m excited to share. Take a look at my latest reel! Please follow me on IG if you like my work! https://www.youtube.com/watch?v=wtalOrYWSSU&t=7s…
Does this happen at a vertex in the spline? If so, maybe check if it's actually two vertices. Flipping is common (like 180 degrees around the long axis) but this 90 degree angle looks odd. Maybe post the file if you can. Save it back to the oldest max version it lets you. Edit: Sorry, hadn't seen your latest reply. Groups…
I am tring to create a foliage mask that appears on my soil layer and i am unable to grow any grass on the soil layer. I am using the latest version of Unreal. I have attempted all recommended solutions, yet I still cannot get it to function. This is quite frustrating. Does anyone know why this is not appearing? I have…
@tatertots Thanks! Appreciate hearing how the video was helpful. Figuring out when it makes sense to use modifiers, instead of directly editing the mesh, is definitely one of the challenges to incorporating them into an existing modeling workflow. @Oreazt Sketching shape profiles with flat primitives is something that will…
Hey all! So today is the start of the summer character workshop i'm hosting. I've encouraged the other guys to make their own threads and as/when they do i'll edit this post to contain their links. Please critique them and me as much as you can. Joe…
Hi everyone! Today is the first day of the Summer Character Workshop that is being run by "almighty_gir" (Lee Devonald) here on polycount. I was fortunate enough to be selected to participate in it and will be updating this thread as the workshop progresses. I'll also be adding the links to the other's threads as they pop…