Hi everyone. For a long time now i've been trying to keep my scenes/folders/objects organised and named correctly. Having backed up my work the other day i realised that my folder structure and naming were still a complete mess. Urrrgh! Obviously the method i thought i had didn't work at all when it came to re-visiting old…
Found the below instructions, posted 22.08.2014. However the paths look outdated (No SteamUserName folder for long time). Found the folders in new locations, but did not work for me anyway or may be I just could not find the "import SMD" option in Maya. Instructions 1. Close "Maya" completely. "Maya" needs to restart after…
I found a solution to the problem: Just delete all the old files before updating the tool. The older version apparently had a different folder structure and that may be the cause to the error? Works like a charm now! Thanks again for the wonderful tool teddy :)
Your PF is top quality but it's a pity you removed all your old works completely. I just stuck mine in a folder and labeled it 'older works'. It's still there if anyone ever bothers to view it. :) Yet it doesn't clutter up the rest of the ui.
Has noone made an exporter for UT3 yet?I mean i know the cocked folder cant be exported from Unreal Ed .There has always been walkarounds or applications that export both static meshes and textures from the older unreal like UT2004
Hey everyone, I have a huge favour to ask and I am hoping someone out there knows a few tricks =) I've got a few days off and I am busy working on the Polycount stuff. One of the new features is our headers will be rolling. (Heads will roll! Ha!). Anyway, the artwork for the headers will be of artwork by you guys (more on…
Folder Size Lightweight folder size tracking. Folder Size visually displays the size of each folder in the form of a bar graph click a folder bar and it will drill down and show sizes of folders within. (like tree size but more intuitive and lightweight) Super a video converter, that eats and puts out everything! if you…
***UPDATE 14/12*** Alright, so since I've returned to working on my project today, I've found the re-importer works as it should, retaining all of your custom masks - that is, if you created them using the functionality built into the mask editor. If you painted your custom masks into the layer mask assigned to each…
Close down Maya 2016. Rename the prefs folder in /documents/maya/2016/prefs Change it to something like prefsOLD Start Maya 2016 it should detect that prefs is missing and it will discover your older version and ask you if you want to use those preferences.
Hello, so I set the project to this main file, and opened the scene for this rig and this is what the viewport is looking like. Instructions for the rig are: Below are the steps to load the character’s textures: How to Load Textures in Maya Open Maya. Go to File > Set Project. Select the main folder of the project you…