Oh, I remember having exactly these issues. I think you're ending up in this situation because you're starting with some arbitrary cylinder size, and an edge width plucked from the ether. Why is your cylinder 60cm in diameter? Why is it 20 sided? Why are the edges so sharp on such a large object? If you have answers to…
Unfortunately, I do not have a second monitor. I use a cheap, dying, 20" TN screen and it feels cramped alot of the time. (doubly so in zbrush). However, my brother who I live with has a nice 22" HDTV that I can borrow. This leaves me with an incredibly aggravating problem. I can borrow this monitor and plug it in as a…
A classic question I'm sure. I want to make some nice looking clouds for a scene I'm slowly working on that's set high above the clouds. Basically floating island. So what's a floating island without some sexy clouds. How would I go about achieving this effect? Perhaps a non expensive method since I am slowly running out…
Good work so far. HP is looking pretty bakable. Just some thoughts bouncing around when I look at the model. I'm all for the use of floats, And they are often much faster and more practical in a work environment. That said. Two things 1. I personally like to challenge myself and model geometry as it appears in real life.…
Okay, so I've started questioning my decisions while modeling and I decided to ask other folks this time around instead of pushing it to the side and ignoring the issue. Now in my head the question/answer seems so simple, but then I get worried that it's actually far more complicated because it seems so simple. Bah. So…
(I'm going to pretend you are using 3ds Max.) Use Reactor and set up a scene with your flattened / tessellated / UVd flag mesh. You can bind the edges you want to attach to the pole and set them not to move, and the rest of the object will just fall based on your world gravity and the weight you assign to the flag. I'm not…
Hey man none of your embeds are working correctly, so I don't think many people have seen your work. Looking great so far! I would try to break up and make it more interesting by adding some particles, such as clouds. Currently it is looking quite flat but definitely looks promising! Keep up the work!