Hey looks cool, but I think the parts of the brick that aren't damaged look super clean and pristine haha. You could give those parts a little bit of pocking, scratches, or damage, not too much but enough to make the whole brick look kinda cohesive. Even if this is one of your low-level damage bricks, I still think the…
Hello,I made this and would really like to get some crits. -İ firstly sculpted a clean mesh and then damaged it.There's hi-poly sculpt for both clean and damaged versions. -Normal detail of crackles are photosourced.İ find sculpting realistic crackles really really hard,and then decided to add details only by textures. İ…
@BelgianBoolean - I love the look of these pieces. The little renders at the bottom turned out really nice, and make me hope for an even bigger scene in the end :) The damage pass doesn't seem overly convincing to me, though - it feels a little uniform in that areas that would receive a lot less damage (the top, for…
If you were to put damages on the outside I'd think that they'd be closer to the base, because that's where people will linger and occasionally damage it. It's a little hard to make out the bricks where the plaster is damaged, maybe you should size those up a little bit. :) And yeah, it would make more sense if you damaged…
Does Sakimichan actually sell prints of copyrighted work? I thought she was making her money from tutorials lately. Pretty much any fan fiction could be seen as damaging to an IP because the owner could argue that the fan is attempting to establish canon content. If the fan made content conflicts or overlaps with how the…
http://www.gosugamers.net/starcraft2/replays/ http://himan.pl/ http://www.youtube.com/user/HDstarcraft http://www.youtube.com/user/HuskyStarcraft http://www.teamliquid.net/forum/index.php?show_part=34 On an unrelated note, ive been trying to find out a bit about the damage units do. A roach does 16 standard damage - no…
should be easy enough to just use kismet, to hide the undamaged one, and display the damaged one in it;'s place. in the static meshes properties you can set the damaged one to hidden by default, than in kismet there is a event for when a object takes damage, so you can link that too the undamaged prop and have it set that…
Looking good so far ! Real nice job on the modeling part :) For the damage, depend on how far you want to push the high poly sculpt. I would sculpt more damage/deformation on the thin edge on top of the bell and on the bottom part. It would be logical for these two areas to be the most damaged over time. These are the only…
Games operate with two currencies; dollars and reputation. An indie company will start with a high amount of reputation in their wallet due to being an underdog, but a low amount of dollars. Using AI will 100% damage an indie studio's reputation to the point where it negates the reputation boost of being an underdog. There…
I'm currently working on a highly interesting and promising project focused on procedural texture damage/weathering. The goal of this project is to create a UE4 blueprint system and a set of textures that can apply damage to the tex' in runtime, depending on a set of environment sliders such as heat, humidity and…