lookin good for a first bust. id agree with everything mongrelman said, another suggestion id have for you is try and get as much detail as possible in your lower subdivisions before moving up. often times people will jump up a few subds to just get the extra geometry to work with. building up those lower forms will really…
Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…
UPDATE Here is the finished ver,could have tweaked some more but overall pretty happy with the result. My budget was 2500 tri's for this bust (in actual fact in came in just under). Used Basic Translucent shader with reflection at 50% coupled with 1 diffuse,spec and normal map at 1024x1024 Was going to go with a fatter…
As the photo above illustrates,I've been hard at work studying the "Scott Eatons Anatomy for Artists" courses.I centered things on one area so that I would not be as confused when attempting to recall the structures.Mr.Eaton obviously focus on real life proportions and seeing that I'm somewhat of a perfectionist,I wanted…
Hey everyone! Just wanted to share a quick update on this project. I was recently invited by the 80 Level team for an interview and a deep-dive technical breakdown of this environment. Since it turned out to be a massive 19-page piece, I won't cross-post the entire text here, but I really wanted to share the link with the…
I've been commissioned to do a simple bust of an anthropomorphic wolf character. This is the character sheet that was given to me. These are my main references for the head right now. And this is what I have so far. I've never tried making anything anthro before so I'm definitely open to advice. The mouth will probably be…
Hey all, workin on a fem head and I'm running into some issues. I like the side profile but I can't stand the front. I'm not using any reference images or anything right now. Just using the basics off the kind of girls I like. Alba/Lima sort of look. I'm using Maya and Mudbox right now. Here is the base mesh in maya and…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
This is so cool! I am super new to modeling, so I have no idea how to even begin modeling a bust like that by starting with a sphere. What program are you using for this? I am just learning how to use Maya.
I see a lot of people start with a basic bust when beginning new characters, but I'm unable to find these for download anywhere. Of course I could start with Z spheres and go from there, but I like having a similar starting point each time I model fresh. As a professional developer, I'm an expert Googler and searcher, but…