One of the recent works i did this year and is part of my 3rd person action game with arcade rogue elements, This is meant to be a design showcase and a character sculpt, still in a develop stage, so not final
[ QUOTE ] As for the concept - looks cool, but I would think more along the lines of what would be practical, and in what conditions she is operating in. SF groups are generally trained in specific climates. So my suggestion would be to first figure out exactly what her job is - if its the future does she do ship-to-ship…
that concept's pretty alright. you're probably not so much worried about that, but the stance is a little awkward as the hip is turned toward the pov but the foot is behind the character. that & the arms look a wee bit stubby. the armor could use some optimizing. there are some simpler areas with tons of detail & visa…
If you don't mind me asking can you explain the premise in which this piece is set or more broadly, context? It's just that I've both practical experience operating plant machinery and military IFV armored vehicles, as a much younger man waaay back in the day so atm trying too interpret your design - concept direction in…
Hello! I am currently working on a piece for my portfolio class, C&C are welcomed :) *Concept Art used for "Bloodstained:Ritual of the Night" Programs that will be used -Zbrush -Maya -Substance -Unreal Sorry for inactivity``` during week 3 I went back to "polish" certain areas After working in Zbrush I decided to export…
Heres some more progress i've made with the block out. Changed the hull a little bit and have redone most of the leg design and added some armor panels too it. Its coming along pretty well however Im not too sure about the feet and the knee join armor. Also the armour panels I added to the arms looked like they are tacked…