Isn't that just about how liquid started, outsourcing outsoursed materials to independent artists? His work is good stuff and honestly i would rather he checked through any work i might send him than 90% of the art directors that i have worked with. tpe
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
if you want to get better at 3D art, you're going to have to buy the software and train yourself in your free time Last I checked Novedge had one of the cheapest listings for a Zbrush license (I'm not sure if this is the case anymore, I don't see a perpetual license listed, would want to double-check), you can also buy a…
I wouldn't compare art outsourcing to call center outsourcing if you want to calm people's fears - outsourcing to India had a big impact. I'd say unlike manufacturing and call center outsourcing, studios have found it difficult to outsource 100% of their art. As games grow more complex it's going to take a larger workforce…
The people in india are overworked with studios overwhelmed with work outsourced to them. Outsourcing studios cut costs like crazy from using unlicensed software to subcontracting to independent contracters to further reduce costs. This is because the companies have to underbid to get AAA outsourcing contracts. To add to…
the economy is to blame so far as it trashed many managers' plans who were wearing the rose tinted glasses, who never thought hard times could hit. Like one former employer who got all revenue in USD - OMG USD TANKING! PANIC! About outsourcing - we're getting more and more. Lots of TV series, like stuff from the man with…
Very interesting subject matter. I agree most of the issues in the back and forth are generic issues. At ND we outsource many assets and yes having to review assets on a daily basis for just our individual levels is time consuming. That is one part of the subject that was not really shown here is that the review process…
Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…
it's pretty insane what you have to do. I think artists need to branch out and learn more technical skills and form new studios. Spend some time on the side and pick up programming or animation instead of trying to make a model 0.1% better to have a chance of out-competing fellow artists who are also doing the same thing.…
outsourcing IS already happening and it's already suited to face the trend. We have 8 of the 10 major US publishers as clients working on AAA titles most people here have probably played. If you work for a big US publisher, your company might just be one of our clients :) People either outsource because it's cheaper, or…