Hey everyone! Here's my interpretation of the Beast in one of my favorite universes - Warhammer 40k. Using a lot of reference of the many different Dreadnought designs and elements, I'm planning on piecing together a unique Dreadnought. The way this particular Dreadnought has come to be, is when a Librarian is critically…
Yeah thats a good idea, then you can see where you're spending the most time. Rather than tell you how much time I spend, I'll break down my basic process for hard surface stuff: 1. Blockout, get the proportions sorted out with basic geometry before you commit to detailing. The more detail you do here, the more time you…
supporting edges / quad chamfers and creases are sorta same same but different. supporting edges give you better control over the edgequality, as in, its always going to be the same width as per your setting, while with creases the result is highly based on the surrounding geo. its just a slight mindset shift, creases are…
@Modeller this is a PBR workflow; creating highpoly meshes and baking to lowpoly. Tutorials, maybe like this one below (I haven't watched it) could get you on the right track, good luck https://www.youtube.com/watch?v=QbxtY4nHMuQ an overview https://www.youtube.com/watch?v=Ypm8PCILiDM…
Max 2016. I have my lowpoly and highpoly meshes. It is supposed to be an robotic character, so the mesh is fairly complex, and lots of things are very close to each other and\or intersecting, so I cannot just merge all lowpoly into one object and bake from there. Since I want to bake AO from the highpoly, I cannot explode…
Hey there 3d masters! First of all: That's really a nice place to find information. Read already plenty of threads here and abroad to fix my problems and while I did find lots of useful information that could help me out a lil, I just fail to nail it. Okay, here's what I got: [LIST=!] [*]A mainly symmetrically sculpted…
Hi! I'm working on a 3D game model > character concept by https://www.artstation.com/mafiala This is the current progress of the Highpoly! Kinda feel that i might have added too much cloth folds? or is it ok? Plan to work on the weapons next.
[ QUOTE ] Basically, when you can do highpoly you'll be in the match for a long time to come. No matter how much trickery we'll see, most of it will attempt to replicate hipoly models. Unfortunately I can't do highpoly, I'm always confused when there's that many verts in play. [/ QUOTE ] That's it exactly, with highpoly…
Josh, I'll try to explain it better. You start with the higpoly shirt you want to add scales too. Unwrap the shirt (level 0) and square the uv's In Max create the tileable scales and make a plane (with the uv's of the highpoly shirt as a guide,or you can use an AO bake as a guide to arrange them. Back in mudbox load in the…