Hey guys, here's some more. I'm currently working on some lavender flowers. Gotta redo it though, cuz I made some bad early decisions and gave this particular asset way too many tris haha. There are 180 tris, while my cypress only has 500, and this flower is only about half as tall as the cypress trunk! Even though I made…
Oh I agree. I've also come to realise that it is mainly used on phones these days, and that somehow the browser based Unity is less successful than it should be. (Even Director games are more mainstream). I honestly thought it would take off far more on the web, the fact that it's got the WHOLE package, including physics,…
Plush is probably not the best choice for (detailed) photo scanning, as the deeper parts between the hair are obscured pretty quickly when you change your position and you'd need a crazy resolution to scan the actual hair. The overall falloff/fresnel effect caused by this might not matter that much, but could still play a…
Hi! I’m new to modeling and practicing SubD in Maya. I’m working on a bottle-like piece and I’ve reached the rounded end (think test-tube bottom). I’m not sure what the best way is to close this shape under smooth. Because it’s SubD I assumed it should be all quads instead of collapsing to the center, but when I fill it…
So... a friend asked if I was going to try path tracing and I thought it might be interesting to have a look. After a LOT of tweaking values/settings/TDR setup I think I'm going to give up on it. I just can't get it to stop crashing the GPU. I lowered the settings, lowered the image resolution and still get crashes. It…
The short answer is no, it is not possible to have only some of the mesh data loaded into VRAM. To be able to bake quickly, all of the geometry needs to be easily accessed from VRAM. That's what makes Toolbag's baker so fast. Another thing you could try is going to Edit -> Preferences -> GPU -> and changing Ray Tracing…
I made a little trim and decal sheet, nothing crazy. I more wanted to test that they were compatible with my layered material system. I also quickly modelled a side table and a wall mounted monitor. I was given some good advice about the RGB and ID masks (ID mask can be way lower res and also the RGB masks can be lower res…
the start to make my first camera angle ...Slowly pans out to thisStart to my second angle ends here I really tried my best to give the story about a person working sleepless nights studying poison due to a recent arrow assassination attempt and accidentally ate a fatal amount of a poisonous flower(Which will be behind the…
greentooth I've seen a lot of Greentooth in other games. I want to see Greentooth's native realm. edit: I use: -Magicavoxel - hard surface, blocks -GDevelop - game engine and pixel editor (Piskl) -SculptGL -soft surface web based bare bones sculpting with fast brushes and retopo) -Blender - precision surface (rarely…
I don't have Substance installed right now and don't remember, but can you turn off texture filtering in the viewport? SeanWink: In addition to the great info you already got, turning off texture filtering can help you see what you are doing a bit better at lower resolutions and provides a crisper render as well. It's not…