Agreed with everything that was said so far. One reason for the grass being so high contrast seems to be that the tufts are mostly unlit. Maybe a translucent/transparent shader that can't receive shadows or needs some serious dialing in? Either way, it's a major problem that needs solving. There doesn't seem to be much of…
A new update to Normal Tools includes some new selection functions, per element alignment tools and macros for the Border and Element selection functions. See the updated docs with detailed info as well as new graphics to help explain some of the functions. Version 1.4 * Added five new functions for aligning normals based…
Getting back on track with that funky Morrowind/Mobius/Studio Ghibli/70's scifi vibe. Lots of inspiration taken from Bioware, Star Wars, 5th Element, Bungie, etc Have a great week!
@Muzza123 Thanks for your design! Yes, I can tell how you've incorporated a variation of the same colour scheme. @BRADDERS64 Thanks! It's noteworthy that you have also used texture (the rock cracks) and expression to convey the character type. @dustinbrown Thank you. This article was extremely useful and highlighted some…
Portfolio: https://riadev.carrd.co/ Email: riadev244@gmail.com Discord: riadev244 Hello! I’m Ria Dev, a pixel artist focused on building clear, expressive visuals for games. I’m comfortable working in different styles and open to both short and long collaborations. I also keep my rates friendly for indie teams and small…
I'll be interested to see where this thread goes. The uncanny valley gets all it's pop in the realm of character art, but I think it happens in environments as well when things are 'just off' from how they would be built. Maybe it doesn't create the same sense of unease when it happens in environment art, but it can still…
Hi guys! Lovely to see everyone having fun with this challenge. TW: TRYPOPHOBIA I attempted to recreate artist Jose Vega’s Dungeon Stage concept in Unreal Engine. His ideation process is fascinating and the featured artwork has so many interesting elements that ended up giving me serious scope creep. For this project, my…
Shading here is part of the comic book reference and is one of the elements i wanted to add into this, and more line work for meeseeks kuato, might have to squash the head hair but i suppose the mohawk type of thing is working. still wip but a little here & there eventually. There was a part where this guy had an…
MODO | Connected Elements Options for Element Falloff Element Falloff is an amazingly powerful feature that can
become even more powerful when you understand and use the Connected Elements options.
This video takes a quick look at the Connected Elements Options when working
with Element Falloff in MODO.…
I've not done much modelling by hand in a few years and miss the good old days where I could select an element, hold shift and duplicate it. Nowshift+move defaults to extruding your selected component and in the case of an element does nothing. I can detach to element as a clone but that is not fluid or pleasant and I…