Basically I do the same thing with some modeling tutorials sometimes. For example, I've followed a 3ds Max tutorial, while still doing all the modeling in Blender. Mostly these kind of things are interchangeable, and same results can be achieved in the end. In your case, you're having same renderers Octane and Redshift. Do…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
The Stranger by Roy Graham The stranger didn’t look the part of a fisherman. No rubber clodstompers, no bone charms making their dry chatter around his neck. Even the coat on him was a thin and silvery thing, minnow-like—not clothing to keep the cold and the mist from clinging to your bones. Bad gear to take out into those…
Hey I am so sorry for late reply. I managed to get some sort of skin shader with Redshift. And now trying to see what i can get with Arnold (i use Arnold in Houdini). Haveing mutilple issues. Here is list of those. Arnold renderer bug? (Demo version) - Demo as i want to see what renderer can produce BEFORE i buy it.…
Sorry to revive an old thread, but I’m currently experimenting with baking hair via Arnold too. I do find the bake results to be much better compared to xNormal, but I’m a little bit stuck with a few things and have a few questions. It’s great that Arnold allows you to bake the raw data for the hair, rather than turning it…
Yeah, actually it works in Max too with two sided material. Thanks for pointing it out for me. I just got lost in those AO materials and channels shuffles. In Max it's just Utility node that gives you world normal colors initially then Matte material instead of AO one where you could input opacity alphas and finally same…
- In what IDE do you plan to import the data ? Max / Maya / C4D ... ? - what is your render engine V-Ray / Arnold / Redshift ... ? The best tool imo for complex water simulation is definitly houdini. Houdini will give you 3 types of data in output - ocean geo -> easy to export as .abc - volumetric foam -> easy to export as…
I am looking for a job as a 3D animator in Maya. I want to find a studio where we can grow and improve together. I do not consider unpaid work. Showreel https://www.artstation.com/artwork/lG0RqJ https://www.artstation.com/artwork/WXNJmN Skills* Key frame animation in Maya — smooth movements and expressive character…
Nice one, I set mine up to load arnold. I am going to test having it load an arnold material on the object and possible setup a quick light scheme. :D I just hacked the code of the GoZ Mel script and it worked. It just loads a blinn but will set Arnold to default. Instructions: Go to path…