that concept's pretty alright. you're probably not so much worried about that, but the stance is a little awkward as the hip is turned toward the pov but the foot is behind the character. that & the arms look a wee bit stubby. the armor could use some optimizing. there are some simpler areas with tons of detail & visa…
Hello! I am currently working on a piece for my portfolio class, C&C are welcomed :) *Concept Art used for "Bloodstained:Ritual of the Night" Programs that will be used -Zbrush -Maya -Substance -Unreal Sorry for inactivity``` during week 3 I went back to "polish" certain areas After working in Zbrush I decided to export…
Heres some more progress i've made with the block out. Changed the hull a little bit and have redone most of the leg design and added some armor panels too it. Its coming along pretty well however Im not too sure about the feet and the knee join armor. Also the armour panels I added to the arms looked like they are tacked…
Hey! So here we are with this little knight. The idea was to make a belligerent but at the same time feminine knight. I hope you will enjoy!) More renders: https://www.artstation.com/artwork/BX9zaD
So I tried to sculpt a goat in zbrush (first time doing an animal but hey,) and decided to share it for people to let me know what they thought so here it is let me know what you think.