I doubt you'll be able to import more than 60k into the UDK using ASE file format, as far as I remember, I tested that some years ago with previous builds and the model was pretty sick after import. And 60K might be optimistic already.
Anyone know why everytime I render a turntable in Modo 401, it renders each frame VERY close to the model? I'm doing a Rotating Geometry turntable. I'm using Modo 401 for Mac OS X. I don't know if there's a setting to change it? I need some quick help! :D Thanks a lot!
I think the video shows you everything that you need to know as far as the principles of how the rig can work. There are a few joints to move the fabric and a joint to move the zipper. The bind pose is zipper closed. If you watched that video but still dont know where to start you will not be able to use any advice…
I found this kinda funny. 101 T-Shirts for Apple Fanboys and the Mac Faithful! http://www.cotygonzales.com/2010/01/25/101-t-shirts-for-apple-fanboys-and-mac-faithful/
Frankie is right, edgeless polygon technology(tm) is the way to go! I'm more excited about modo 2 http://www.luxology.com/modo/201/ http://www.luxology.com/modo/201/features.aspx
Nah, this is more than lag it must be. There is something seriously wrong with my setup. It is literally unplayable due to these crazy spikes that go up to 600 with a connection error. I can sit and watch my ping go from 16 to 600 and everyone elses fluctuates a little but nothing in that crazy realm. This is specific to…
Lorne Lanning from Oddworld must bring my copy of Stranger to get signed! $600!!! Don't they know this is a recession! Usually they release dvd videos from this event. $200 is reasonable, $600 better come with extra fries.
Hey guys. I've had this cool concept I found long time ago been meaning to make environment from don't recall the artist since its been a while. Not sure if ever was for anything in production. I've really always wanted to do a sci-fi environment one of my favs and really need to start getting some complete work together…
Yes that is possible but poly count in no way influences texture res. You can still have a 60k model with a 2k texture. Chances are though, a 60k model is for a somewhat high fidelity game that would have several 2k textures on it.