Man this brings me back. Good work so far. Your castle geo is the best. Good over all shapes and accurate theme. A few things though. The surrounding rock/mountain shapes, not so great. The geo is flat and it's not the right Helms Deep style. If your willing to spend that amount of geo on that many boulders in the scene, i…
Hi Guys Just updated my Photoshop CC to the latest 2014 version. After that NDO created normal layers do not show up at all. The overall layer structure & base coloring looks the same as before. Tested with a simple document created in CS6, and here Quixel Suite 1.1 NDO behaved as intended. The same documene & same Quixel…
Gee whizz, another 911 thread! Im as open minded as the next guy, but honestly people, If you want to believe something you really will. Nothing I watched in either video shows me anything to prove foul play (well, apart fron that conducted by the perpetrators of course!). But the second one? Man thats just annoying.…
miauu's Drag&Drop Pro has been updated to version 1.1. Changelog: - added support for dropping multiple files and folders - added support for network files and folders https://www.youtube.com/watch?v=GSWY-1nHzWg
Xbit+FRC means that the display isn't capable of actually displaying the full range of colors, 8 bit means each channel has 256 shades of color, while with 10 bit each channel has 1024 shades of color. So FRC is used to make the display switch between two 8 bit values for the pixel, the time depends on what color a pixel…
A practice I did recently, showing my skills doing a Hero #Prop Heathkit SB-101 Vintage HAM Radio made with #Maya and #Substancepainter ArtStation www.artstation.com/artwork/mALzed
Twitter: http://twitter.com/#!/TopHatStudiosUK TopHat Game Studios, who are these people! TopHat Game Studios was founded in early 2011 and officially incorporated as a limited company in 2012. The developers at TopHat are from a range of backgrounds in the game(s) industry as well as freelance artists. We at TopHat Game…
Hey, looks like a great start. I really dig the 1911. It occurs to me that you could have doubled up the UVs for the 1911's wood grips. I was going to suggest the same for the shotgun but I realized since you don't have separate (or cut-out) grip plates you may have ended up with a seam. The handguns grips however are a…
Thank you all so much for the feedback. Since the most recent system cycle when I started doing 3d was GC/PS2/Xbox I never was really forced to work below that. Loud and clear about the texture size >.< Also chalk another one up to not surfing over enough reference for an object I know only shit about. Major fixes - went…