Hi guys just wanted to post something I've tried to make under pressure. This thing is a bit messy still but heh here goes. Spec of the character :- 1698 polys (limit was 1700) 1*512 diffuse w/alpha The modelling took around 4-5 hours uvwmapping 1 hour texturing 7-8 hours The creation was spread among a few days mind. For…
i cant talk about what game i working on, but the AD and owner were cool about me posting a car, cause it is just a car and its not going to spoil the game much at all. its for the psp so i only got a single 128, the majority of the escalade is textured on that 3 pixel wide gradient on the left hand side, i just colapsed…
I had an Acer once, it was such a waste of money. I had to send it twice back and they couldn't fix the problems I was having. Basicly everything was giving up on my laptop already after half a year after the purchase date. I would recoment Asus laptops or find yourself a company that sells customised laptops. I just…
I got a macbook pro for about 1800 refurb'd, never had any issues with it. I just really couldn't get used to the mac tho.. I ended up purchasing a Toshiba Tecra m7 Tablet PC 2 ghz Core 2 Duo , with 2 gig of Ram and a 256 Quadro vid card for 1700 Runs great and can play games too boot. I love it, it was this or a Wacom…
Thanks Tim, I guess I need to upgrade the cpu a bit then. I have a 1700 Athlon, ok you all stop laughing, and my via board will support up to a 2400 a slot. Or I may just hang on and buy a plain jane bare bones and disembowel my athlon to it. Like I said I just ran one dm map in UT and changed my character to Beatrice and…
I use mostly customized max hotkeys - I pulled this section out you can use. 1) Run the macros 2) Set rRemove under category Robot to a hotkey It doesn't do the exact same as the max remove -- It won't remove a vert from an edge if the angle around it is < 170 degrees. To change the degree number, change the section in red…
I decided to combine two recent projects into one final image. They're mostly done. I just need to spend some some time finishing up the Goblin's texture (detail, shading, contrast, dirt), and I'm going to completely redo the texture of the dragon. I'm thinking of making the dragon light orange colored. The Goblin will be…
We're upgrading our video cards at work and I'm wondering if anyone has used these cards with maya 2008 and photoshop cs4 and has an opinion on them. We are currently using the quadrofx 1700 and it does an okay job with maya, but doesn't like photoshop at all. None of our artists can successfully run cs4 in opengl mode…
I am a student at Art institute of CA San Diego and I am a few quarters from graduation. I have been looking at open positions here and there. I am came a across a position that I haven’t heard about nor did any of my teachers. Like the topic says it is a location artist but the requirements seems a lot like just…
Small update being trimming down a very old prime model(2000), stands around 1700 polygons at the moment (it was well over 2.5k including trailer). Still alot of smoothing groups and caps to fix. We also plan on using rays version of prime, but this model also has to be cleaned up for the game engine. Rays model stands…