here you go. https://cdn.artstation.com/p/assets/images/images/001/165/663/large/lee-henry-door.jpg?1441382065 https://cdn.artstation.com/p/assets/images/images/001/165/665/large/lee-henry-light.jpg?1441382069
Something that I sculpted for baking normal maps. I´m still learning to use ZBrush but I love it already. 10 000 000 polys started to make my pc run slow so I need much more horsepower!
Hello again, I did the Native Doom number 005 article, I show two more new characters that were created: http://www.indiedb.com/games/native-doom/news/native-doom-dev-update-005-new-characters thanks
Try adjusting your material so that its not so glossy. Try Diffuse: ~.50 Grey, Specular: 0.3, Gloss: 0.3. For the most part looks good but i think you're missing a few details like the grooves in the wings. @Oniram: that made my day!
Hi all, long time lurker. I looked around and found some examples of someone attempting this in Blender (in like 2007) but no recent examples. Here's where I'm at: I wanted to see if it would be possible to quickly bake something very complex (like FiberMesh fur/hair, for example) to a fur shell. The idea would be that…
Man, looking at the concept, I'd say that if I was you, I woulnd't try to realistic approach. Instead, I'd prefer to folow some stylized refs, like this: http://blogdebrinquedo.com.br/tag/bishoujo+marvel/ or this http://images.gamekult.com/blog/imgdb/000/000/086/867_2.jpg
Thanks lotet! Thank you Shanthosa, I respect you in return!:) I'm done with the low res and I generated the normal and AO. With the hair/eyes/teeth I'm just above 13 000 tris. With the previous sword and shield I should be at 14 000 tris.
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Great shader guys! Sorry noob question,,,any way to build the custom Exp out of nods ? my guess is no. also For the Black, 5e-005, how do you get the minus ? I can only seem to get the 5e+005 (with plus) and its white, (by typing in 500000.000000)