Greetings from Hane Studios Team! We have designed the cigar room for an immersive experience within Unreal Engine, capturing the essence of a private gentleman's club from a bygone era. With sumptuous leather chairs, rich wooden paneling, and the golden glow of the afternoon sun streaming through the blinds, this setting…
Exciting news, everyone! I've just completed a stylized 3D minecart project. The low-poly modeling was done in Blender, high-poly sculpting in ZBrush, and texturing in Substance Painter. 🚂🎨 You can check it all here: https://www.artstation.com/artwork/lDKK4k I'm eager to share this creation with you all and would greatly…
Looks like you're capturing a lot of the shapes so far. In terms of a smoother surface in ZBrush, you need to knock it down to a lower subdivision, or dynamesh at a lower resolution, make sure you get all the major forms in and as much detail as you can before you increase the subdivision or the resolution
you probably figured it out already, but the animation only needs skeleton to work. you can associate any skinned mesh with it later non-destructively.
"I feel there's not alot of resources about that . Since pros do it very diffrent from what I've seen then the ones you see on tutorials and stuff. One great resource is simply to study actual models from commercial projects. You can look up games that have Steam Workshop integration for cosmetic items (Dota2, TF2,…
Yo, I’m a programmer and currently working on an algorithm for computer vision. In essence I want to recognize patterns in the color values of an image by checking if the RGB values increase or decrease in certain areas. When you want to make your images brighter or darker, are the red, green and blue values similar to…
I support this effort! It’s great you’re reaching out to others on this. I think we’d be fine with you sharing a link to the server here, if you wanted to do it publicly. Also fine to stick to DMs if you prefer that too.