There was a user here who made a video tutorial of character modeling. It's only $1.75 http://www.polycount.com/forum/showthread.php?t=108454 Here's a free online tutorial on box modeling a human head http://www.anghelescu.net/tutorials/Russell_Crowe_3d/Russell_Crowe_page3.html If you also want to model/sculpt something…
If I wanted to I could create a normal map 100% filled with every pixel having a constant normal pointing at 45 degrees in any direction. Why I would wan't to do that I'm not sure but it shows the beginning of the conversion breaking down. If you want a more realistic example try convert this,…
Thanks slosh.. your feedback is really valuable. I really need to start work on my personal stuff. Honestly Regarding different styles, It totally depends on what my company ask me to do.. make realistic character or stylized, its their call. and do I need to stick with one style? Is it important to be good at one than to…
to be honest, at least to me... since i've always hated the idea of it, the realistic look with cartoon proportions looks really weird. in this case at least, you lose the idea of cartoony. but the metal material isn't why. the problem is that the entire thing looks like its metal. from head to toes. It would never…
It was my first take on a realistic character and hair so if it looks odd it's most likely because I could've done a better job. Or maybe it's because I overdid it on the contrast while tinkering with the render idk. Is there a specific part of the body you'd take a closer look at? While working on it I reached that point…
I guess i will be first to post here:). Happy New Year, everybody! Right now im digging realistic looking characters but damn its time consuming so i wanted a little distraction from this and practice at animation(cuz its so fun). I did not bothering with render here, just standart render from modo with diffuse textures.…
It's extremely blocky and not very appealing to look at. When you speed model, you get better at speed modeling, not making better models which is what you should be doing. You definitely have the willpower to sit down and record these videos. You should put that energy into modeling something complex and focus on making…
I think mbullister's example shows that a multilayered surface does look much better and more realistic than just diffuse with a flat normal. Sure its more expensive, but thats what fallbacks are for. Having the extra specular layer really helps the perception of the material. On a side note, with unreal moving to deferred…
Yeah you can get all sorts of looks with World Machine not necessarily realistic. I't pretty versatile but in my experience geared a little toward realism! Another thing that I did in my recent scene was make grass with wind in Speed Tree and then blend the wind from Speed Tree with the SimpleGrassWind node. I'm not sure…
It's not a bad idea, but everything is a bit too weak and insignificant. Don't try to make things realistic. Exaggerate things that are strong and hide the ones that are weak. For example: the hair is tiny, make it longer, lusher with more volume to it. The shoulders are on the other hand, gigantic blocks of iron that…