Well, first you sort of need to decide on the resolution needed for the buildings. Is it gonna be simpler, handpainted diffuse only, or will it be more advanced with normalmaps? The latter will probably require slightly higher texture resolution. I'm thinking you'll probably need to do one 2048 sheet, as a 1024 might be on…
Igi: May I suggest either a panel with handles or a vent on the left and right sides of the indention? Silent Hill Environment: As a child, Silent Hill was always one of the prominent games that essentially both influenced my art style and my love of horror games. The environment itself below is only inspired by the games…
Cheers Chris! I'll widen up the bottom a bit to beef up the stone. The intent is to get it in there. I stepped back from that because it was getting daunting having to high res every asset. So instead of mudboxing stone and brick for 12 years I think I might go with crazybumped painted/referenced textures and decent…
There are some great modular elements here! You will definitely be able to make an awesome scene with everything you've made. The night scene is bothering me a little, because it doesn't really resemble night lighting from the moon. The light coming from the windows should provide a glow from the outside of the frames, and…
Aha thanks Kanga, though i have been lazy with this project, not in effort but organizing time to do it. If i was organized, i would have the final render in a month and my first portfolio piece ready. Yet im still toying with it at my leisure, which is not a good habit. As for progress, slipped in a hour this mourning to…
looks like an alright start, first thing that strikes me is it's a bit 'fatter' the windows in the center look too skinny. Looks like a decent start. I've had one of them sitting unfinished on my drive for sometime, I started back when I heard about the game coming out. :D Here's a link I created with a bunch of the info…
Reminds me of the place in Assassin's Creed where you gotta kill that target who's poisoning people with a fountain of wine. You problem is that all your hipoly pieces are: - In dark areas as well as being dark - In areas that are usually farther away from the player (up in the roof) So you are kind of wasting all your…
I'm going to be working on this again seeing as I'm not doing much. Here's the redesign of the hologram machine, texture not yet 100%. There will be a couple other computers on the platform with it. The WIP high-poly for the hangar door beneath the control room. A scissor lift for the testing area, floating geo and all.…
vj_box: Thanks for the compliments. It definitely has been interesting working on a new art style with UT3. I do agree about the lamps. In the game there are these little light orbs that float around in certain spots. I want to improve the lighting and I think that is what will do it thanks. I'm in the middle of working on…
Hey all! Starting on my LAST EVER project for school! Going to be creating a stylized Warhammer 40k junkyard with a hero piece in the center and lots of modular buildings around. Going for a more stylized painterly Disco Elysium meets Crash Bandicoot 4 aesthetic. I want to use lots of brushstrokes but still keep the scene…