Time to call this character done! There are still a couple of things I could polish, but this is a good time to stop and move on to another project. Check the Marmoset Viewer on my ArtStation!
A lot of exciting things have happened with software, just not the main 3d packages. Substance Designer, Substance Painter, UE4, Unity, Marmoset, Houdini, photogrammetry in general, etc.
Finished texturing the body and exported to marmoset for a quick look before starting to texture the sword! Any feedback is welcome! Reduced the polycount on the hood and optimized some parts of the topology
sounds great, I'm all over those threads, and I love the idea for Rendering and Composition, though I do think 99% of the renders will be in Marmoset or UE3 :P
Thanks, I take only 0,09% of specular in marmoset so i could be reason of low specular. http://wiki.polycount.com/Normal%20M....26_Hard_Edges - it's really useful, thanks ;)
modelhttps://www.cgtrader.com/products/c-more-red-dot-sight Real-Time 3D model of the C- More RedDot Sight. Made in Blender, Substance Painter, and Marmoset Toolbag. I used 4K Textures for the scope, and 1K texture for the lens. Polycount:10194 Vertex count:5416 you can check more renders and a 3d viewer here: CGTrader:…
Quick test render in Marmoset, just to see if everything was clean. Yet to add a few buttons, knick knacks to the base, before I add all the cute stuff.