I'm pretty sure you can set the default in max's viewport configuration window. Click the [+] in the viewport label (upper left) and choose configure viewport. OR if that doesn't work... You could add a change to perspective command to the FOV script and bind that new script to your perspective shortcut. That way every…
Forgot to mention I'm on 2016! Swordslayer Thanks for testing in 2018. That's a solution I'll consider. musashidan Thanks for the link. I actually currently use the same script ^.^ I only have to do a little extra work if I want some edges flat (for optimization purposes) and untouched by the script because I can't always…
Went through scriptspot, not on there. Now I'm thinking it might have been a Maya script and it's still on my computer but I don't remember what it was called so that's an issue. So I'm going through all the scripts I've ever downloaded one-by-one and I did come across one that wasn't the one I mentioned but might still…
instance something across with a random translate value on 1 axis? to do a whole shelf at once. would be pretty simple to do this vai python. i could make a script that lets you scatter objects within the volume or ontop of a other object which could be your shelf. or if you want to work with existing scripts that are…
I use 5.1 here, and there are some freebie scripts that let you save and load weights based on vertex positions, instead of just vertex IDs. Might help you. Kees Rijnen's Bio Skin (requires Editable Mesh base) http://www.keesrijnen.com/ Andre Hotz' Skin Or Die (requires Editable Poly base)…
[ QUOTE ] I agree, a scriptable interface is a good thing to have (that is why it was introduced a long time ago in other GUIs, like you said). But 'delegating' all the innovation to user plugins, while having a really bad default GUI is not really userfriendly in my book. Oh and while Microsoft plays catch-up with the…
FBX doesn't support wire parameters so it's not captured in anyway that you could work with. Those types of relationships that exist outside of the hierarchy structure (parent/child, like bones), are usually set up in Unreal using blueprints and in Unity with scripts and code. If the actions are scripted, it can be baked…
Awesome progress on this man! I've never quite gotten the hang of hair the way you have it done here. Could you suggest a tutorial or script for how you did for it? I'm mainly a Max user, and I've been looking around for scripts, but haven't found any that could be useful-- been looking into GMH 2, but I'm not very savvy…
My last info was that Maya LT support Mel Scripts (but no modern Phyton addons) but Modo indie has no script support (and people say the fundamentals are lacking without scripts). Modo 11 is out but no Infos for a Indie version, maybe they have given it up. Maya Lt has no Renderer, you need something like Unreal4 Engine…
The links in post #1 and #18 are fixed and now you can use them to download the help file. Shawn, in the next days I will check the snap problem. About your second request - did you want the script to create plane primitive or you want to start creating vertices in Step Build mode? Also, how many polygons the plane must…