Not that it adds much here, but fortnite isn't quite like Overwatch in Terms of assets, in Fortnite you can always, at least theoretically swap the head/hat/hair out. In Overwatch that wouldn't be possible, maybe the hair - dependent on other parts on the character texture. Also Fortnite has the progression based skins as…
mr is developed now by nvidia themself and its not dead... it will come back... huge... a lot of R&D was done... if you are interested apply for the betatest.... but in the meanwhile use vray and take a look at redshift... blizzard for example rendered the overwatch cinematics with red...…
This is the project that I'm currently working on! In the beginning, I was following an Arwen's drawing (Lord of the Rings) as concept art, but in the end, I decided to do it on my own. I'm also pushing it to a more Blizzard / Overwatch style. What I'm doing now is refining the hair and making some tweaks to it be more on…
- Cut - Diorama 3 "The Approach" Initial Layout and blockout Scene was reverted to the Initial Layout and composition and changed some components in the scene to match the Overwatch style a bit closer. The sketch is very rough, but the main concept already gives me enough information on how to dress the setting. What I was…
I think there are a couple exceptions to this. For example, I ended up with a test for Overwatch with 0 stylized pieces in my portfolio. I also know of another artist at a huge sci-fi oriented studio who was asked as well. Obviously Overwatch's style is a bit of a mid ground between realism and stylized. I feel though…
@Plutz For environment modeling but even for any game asset you produce you don't need to stick to specific software, they want their FBX/glTF2.0 LoDs. What matters is that it fits in the game. I am sure in studios like Blizzard some don't use half of the software you have mentioned and some use Blender. Also they ask…
I haven't worked on mine since I bought Overwatch due to playing it over my lunch breaks which is quite ironic really.. Looking good @JamesGammans. I think it would help if the camera moved slightly as he raises his arm as nothing seems to happen until about half a second later. The smear frames are great though! I'll get…
Currently working on a portfolio scene. To brush up my hand-painted skills. Platform: Mobile Style: Hand-painted (Blizzard inspired, note this scene was conceptualised before Overwatch was announced. It is quite uncanny for me to see that the idea's and concepts I had actually are extremely similar to blizzards level…
Working on an Overwatch style of Madame Mirage and looking at the Overwatch technique of modeling. So for what i can see from their Zbrush models and a educated guess they do extract modeling in Zbrush and model the pieces of clothes and decals as meshes then bake them into the normal maps and the final game model. The…