It's got a nice flow to it, but if you're serious about getting into digital landscape painting you really should be starting with colors (atmospheric perspective) and a solid perspective like n88tr said. Just going off on a whim and painting is fun, but you may run out of steam and not pick up much on the way. Tutorials…
The massive performance loss would be from the LPVs, which even at it's current state(the video is from 2015) is still hardly usable. I've seen it looking decent in static images with heavily restricted angles, but in an actual game it doesn't work too well. If you're only using it for getting emissive objects to affect…
This looks like it could be quite cool with a little more love. A few things that jumped out at me: 1) The railings make very little sense. Maybe think about their purpose in the environment. Were they placed before the chunk broke away from the whole? In which case I'd expect them to be placed in more of a straight line…
Hmm, not sure why I didn't get a notification for the tag. I think the light beams look much better now, but their positioning feels more obtrusive. Like in the last 3 shots, the depth and contrast of 1 and 3 feel much lower now because of the beams. The 2nd one feels fine, although I think a depth-based opacity control…
Some great improvements! I think the older (green) environment file was much better, the red one hides the details a bit more. You might like to augment the existing lighting scheme with some point lights to help illuminate the darker areas. Read up on three-point lighting. The wear on the cocking handle is too large and…
Cool scene idea. I like the technical restrictions, sounds like a fun challenge. Right now the alter is dim and instead there are some lights on the floor that aren't doing much of anything for your scene other than taking focus away from the alter. I suggest you make that sphere part of the alter glow brightly and be the…
I'm seeing overall scene brightness/contrast changing pretty drastically across all scenes for our game post updating from Unity 2019.4.18 (expected lighting) to Unity 2020.2.7 (scene is brighter and washed out) What changed? Any ideas?
Dear Mat (and your effect), This scene is really coming along. Your sculpt is lovely, and it looks to be making a great little vignette. Two things stand out to me: Your colors and your lighting. Your colors are all coming from that same warm tone family - Reds, browns, oranges. I think the scene could use a little…
yea it totally pushed it towards daytime you are right. some shots of a nice clear blue sky bright day could help sell it as more of a hot dry place, and then a couple sunset shots would be dope too. sunset lighting is a little harder, but by tweaking the levels a bit and adding an overall hue adjust this could be kinda a…
Risking being too blunt here but... You spend most of your time fighting weird quirks, and your experiences are not universal. Have you considered this kind of thing might be either user error or a bug? Have you ever just... asked if something is intentional and filed a report? Plenty of people have no issue working with…