Hello Everyone! I recently graduated from Academy of Art University with a MA in Game Development with an emphasis in character modeling. I've updated my portfolio from characters and props I created during my time at school. During my last semester of school, I was part of a group of students who created a game called…
I am in the San Francisco Bay Area and I am looking for Full time and freelance work. I specialize in environment art, hard surface modeling, texture painting, and lighting. My Portfolio http://www.alecmoody.com Email me: alecmoody@gmail.com
100%, completely right. Quality talent, wins the job every time. Connections only matter once the quality bar is reached. No one recommends someone unless they think they can hit the quality bar. The most common way of making connections is by working with someone and at that point they've passed the quality bar for that…
i am usually not too impressed with weapons, but these are phenomenal, really amazing texture work.. just the right amount of wear and tear for a functional weapon, it really gets to me when people make guns covered in scratches and every protruding corner is scuffed, this is very believable wear and tear.. would be neat…
Hi all! Working on a space ship based on the Corvette from Starborne and looking for any feedback that I could get from the community. I just started on the wear/tear/gunk buildup so everything is a bit pristine at the moment but that will change in the coming days. After wear and tear is established we will move on to…
In my spare time I've been practicing hard surface modeling in ZBrush (a lot of fun actually), with the main reference from awesome work of Scott Robertson. During that time I was watching master classes from Vitaly Bulgarov, Maciej Kuciara, Alex Figini, Learn Squared and book from Scott Robertson (and other books), final…
In my spare time I've been practicing hard surface modeling in ZBrush (a lot of fun actually), with the main reference from awesome work of Scott Robertson. During that time I was watching master classes from Vitaly Bulgarov, Maciej Kuciara, Alex Figini, Learn Squared and book from Scott Robertson (and other books), final…
Hey there! This question has been bugging me for some time, and I haven’t been
able to find any resources that address it. Basically: what is the best way to retopo a nearly
symmetrical mesh (like a face)? A.) Is it better to sculpt the mesh symmetrically, retopo it, and then add asymmetry? B.) is it better to take the…
"The Thayan Wizards were a formidable foe, but its been a peaceful year for Verasia since their defeat. The Clan Leaders however still sleep with one eye open. We have to be ready." - Townsman. Verasia is a personal project of mine that tells the tale of a medieval town which is led by sorcerers. Check out the full Project…